New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
I am grateful to you PHCAS.
This works like a charm!
This works like a charm!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
We decided to start the Pacific Campaign with the Japan/China war. We will start with preparations but the whole Japan and China army have to be built first.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Hi,
Balkans
An excellent scenario, glad to see the messages and the start of Marita Operations after the first Italian attack against Greece.
1. Opel 6700A Feldflugplatz: no movement sound (but strange since sometimes I hear something, sometimes not)
2. Caiova city (hex 84,31) has Romanian flag within Bulgary
3. Spelling mistake: King Boris III...have joint --> joined (turn nr 14 If I remember well)
Aren't units smaller than in the original game ? Or is it due to map size, a kind of map size effect ?
Nice to start a Japanese campaign, Banzaï!
Balkans
An excellent scenario, glad to see the messages and the start of Marita Operations after the first Italian attack against Greece.
1. Opel 6700A Feldflugplatz: no movement sound (but strange since sometimes I hear something, sometimes not)
2. Caiova city (hex 84,31) has Romanian flag within Bulgary
3. Spelling mistake: King Boris III...have joint --> joined (turn nr 14 If I remember well)
Aren't units smaller than in the original game ? Or is it due to map size, a kind of map size effect ?
Nice to start a Japanese campaign, Banzaï!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Hi,RobertCL wrote: ↑Sat Mar 21, 2020 7:46 pm Hi,
Balkans
An excellent scenario, glad to see the messages and the start of Marita Operations after the first Italian attack against Greece.
1. Opel 6700A Feldflugplatz: no movement sound (but strange since sometimes I hear something, sometimes not)
2. Caiova city (hex 84,31) has Romanian flag within Bulgary
3. Spelling mistake: King Boris III...have joint --> joined (turn nr 14 If I remember well)
Aren't units smaller than in the original game ? Or is it due to map size, a kind of map size effect ?
Nice to start a Japanese campaign, Banzaï!
Units (Armies) in the Balkan scenario has to be expanded on both sides. They will in future updates. It's a beta version. First I have to be sure that the Italians (human player) can not defeat the Greek forces, so the scenario will not be won even before the Germans join in (turn 20). I wait for reactions from the forum about this!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Hi PHCAS,
I only managed to capture two Greek cities at turn 20 so I could have not won the entire scenario, and I am playing at leutnant level.
So do not worry at all. Italian units are so weak, you could not win, this is impossible.
I only managed to capture two Greek cities at turn 20 so I could have not won the entire scenario, and I am playing at leutnant level.
So do not worry at all. Italian units are so weak, you could not win, this is impossible.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
"We decided to start the Pacific Campaign with the Japan/China war. "
--> WOW it is a big new !
I m on balkan scenario. very fun to play.
--> WOW it is a big new !
I m on balkan scenario. very fun to play.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
OK thanks for finding that out, next question, can you win the scenario before the end turn?
I am asking this questions because I did not play a scenario at all. I am making all scenarios theoretical. I have no time at all to play them. That's why I am dependent of the play experiences of the Forum members to update things.
Last edited by phcas on Sun Mar 22, 2020 12:38 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Hi Jeffoot77,
Good to hear you again. The Pacific Campaign is in a very early phase. AKRebel is looking to make the Campaign technical possible. He is going to deliver the navy graphics we need in the future. Wurschtmaxe will deliver missing aircraft graphics in the future. Radovan will make the unit data. TonyAfan will make the basic maps. If we have made all units we need, I can start with the first scenario. We keep you informed but it will take a few month.
The Balkan scenario will be reworked and updated in the future. Heroes will be added and more units of all sides.
I am busy on the big Barbarossa scenario. The next after the Balkans. I will delete the Kiev scenario because Kiev must be taken in the Big Barbarossa scenario. After Barbarossa you go to the Big Moscow scenario and after that Stalingrad.
TonyAfan is already preparing the Big "Germany" 1945 basic map. It will be 136x144 hexes. The Kursk map is ready to start making the scenario, but first Barbarossa.
Barbarossa is compicated because it is also a start scenario in the Campaign. So if you start up your campaign with Barbarossa, you will do that with all core units of the previous scenarios that you didn't play. And if you played the Campaign from Poland on you take this units with you to Barbarossa.
Anyway, I have to work on Barbarossa again.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Great news ! I hope this company will be complete and the best !!!
https://coollib.com/b/276416/read#t28
http://zonwar.ru/bronetexnika/first_arm ... red15.html

http://www.nazireich.net/nlo-tretego-re ... 2-643.html
https://komandante-07.livejournal.com/23657.html
Notes on the cuffs. Captured armored vehicles in the service of Japan. WWII.
http://panzerw.narod.ru/jt.html

http://www.country-osi.narod.ru/index.html
Last edited by uzbek2012 on Sun Mar 22, 2020 4:06 pm, edited 5 times in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
1.Fixed in the next update, also for Sperrbaloon Opel and Mine Mercedes (were all missing)RobertCL wrote: ↑Sat Mar 21, 2020 7:46 pm 1. Opel 6700A Feldflugplatz: no movement sound (but strange since sometimes I hear something, sometimes not)
2. Caiova city (hex 84,31) has Romanian flag within Bulgary
3. Spelling mistake: King Boris III...have joint --> joined (turn nr 14 If I remember well)
2.Caiova city is a Romanian city and it is in Romania in the map with a Romanian flag?
3.Fixed in the next update.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Caiova city is a city with a Romanian flag surrounded by immediate hexes having the Bulgarian flag...
Last edited by RobertCL on Sun Mar 22, 2020 7:52 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Michael Wittmann arrived with 1SS Leibstandarte
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
More Aces will follow in Kursk and later
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Last edited by phcas on Sun Mar 22, 2020 7:58 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Hi PHCAS,
I finished Balkans and I failed like Low countries by lack of turns.
Strange I cheated and allowed me 10 turns more but at turn nr 36 the game nevertheless stopped with a loss.
I was not far from the very last city (my Bulgarian and German paratroopers were about to be deployed).
Lessons learnt with those huge maps: learn the objectives and place core units accordingly right from the start.
I gave the priority to Yugoslavia and it was a mistake. Most of the troops should be place in Bulgaria near the Greek border.
It was a great scenario, congrats!
I finished Balkans and I failed like Low countries by lack of turns.
Strange I cheated and allowed me 10 turns more but at turn nr 36 the game nevertheless stopped with a loss.
I was not far from the very last city (my Bulgarian and German paratroopers were about to be deployed).
Lessons learnt with those huge maps: learn the objectives and place core units accordingly right from the start.
I gave the priority to Yugoslavia and it was a mistake. Most of the troops should be place in Bulgaria near the Greek border.
It was a great scenario, congrats!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Robert! You did it again........Do not cheat!RobertCL wrote: ↑Sun Mar 22, 2020 7:57 pm Hi PHCAS,
I finished Balkans and I failed like Low countries by lack of turns.
Strange I cheated and allowed me 10 turns more but at turn nr 36 the game nevertheless stopped with a loss.
I was not far from the very last city (my Bulgarian and German paratroopers were about to be deployed).
Lessons learnt with those huge maps: learn the objectives and place core units accordingly right from the start.
I gave the priority to Yugoslavia and it was a mistake. Most of the troops should be place in Bulgaria near the Greek border.
It was a great scenario, congrats!

The game terminates with turn 36 (anti-cheat

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Only units with "Panzer Aces" will have a crew member. Just to recognize them quickly on the battlefield. Beside that I like the graphics

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Well, then take the units from GZM-9.21! There are many times more of them and they are of high quality !terminator wrote: ↑Sun Mar 22, 2020 9:53 pmYour new units remind me of Sudden Strike 4:
Capture d’écran (658).png
https://rutracker.org/forum/viewtopic.php?t=5667495
http://union.4bb.ru/viewtopic.php?id=1270&p=19#p106851
How will kamikazes be implemented ?
https://zen.yandex.ru/media/id/5cadd303 ... 20b537c711