BSG: Deadlock - Battle replay camera is disorientating

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Col0Hague
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Private First Class - Opel Blitz
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BSG: Deadlock - Battle replay camera is disorientating

Post by Col0Hague »

The core of the replay auto camera is solid, the problem is how it changes the tracking target and over zooms a lot. This is very disorientating and takes away from the enjoyment of the battle replay, something i have heard from everyone i know who plays it.

Just adding a longer delay between target tracking, with possibly a options tab for players to adjust the camera behaviour in our replays. Also, for this a way to use the replay manual controls without having to have the hud come back up, would be a great addition. Allowing players to direct their battle footage, making it easier to create cool battle replay clips without the vibe killer that the auto camera can be.
GHawkins
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Re: BSG: Deadlock - Battle replay camera is disorientating

Post by GHawkins »

The camera movement in the battle replay is based on the way the space scenes in the 2003 show were done. Lots of zoom, lots of pan, lots of tiny movement.

This has been done on purpose to capture the same feeling as the show in the game.
The aforementioned post is made in accordance with the canon where the Valkyrie-class is a modern battlestar which has no place in the first Cylon War timeline. So say we all.
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