Ok to give an authors view (but just 1). I use the evade methods for routs throughout. Granted it does say use the evade mechincs to get past any obstruction. For routs not in contact with enem,y we specify you make turns and wheels to get onto the right direction. I have always done the same wth initial routs to deal with complex situations. Most routs are simply straight away so there is no such issues.We decided on the turn and wheel option, but it seemed a bit strange for units routing to be wheeling (by the right - run away) Presumably there would in practice be no need to maintain formation in a fleeing unit and the alternative one would have thought would be for them all just to run backwards and reform as best as possible after the initial rout.
So yes for my twopenneth, make the combination of turns and wheels the most easily gets you onto the line fo rout as you would with an evade. I will bounce this off RBS and TS to see if we can put a simple FAQ to the effect to follow the evade mechanisms to get onto line of rout in the event of a complex rout.
Looking at the above .... there are several such variants that are reasonable. Were I saked to rule on the specific it looks to that the BG is 3 ranks deep at the left hand side. I would turn it 90 so it faces the Hungarian knights and it would be 2 wide and 3 deep, and rout using wheels and shifts from there. This is because it looks like it will be easiest to get onto the direction of rout with a turn to the right rather than a turn to the top. But each would need to be dealt with under the general pricniples above.
hope that helps - at least to start - some author input on it.
Si




