Army composition?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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MarkShot
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
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Army composition?

Post by MarkShot »

Assuming in game resolution ...

If I have an excess of units for frontage of both terrain penalized and non-penalized units will the game choose the best units for the battle or do I need to assemble an army for combat that only contains optimal units?

Thanks!
Gray Fox
2nd Lieutenant - Panzer IVF/2
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Re: Army composition?

Post by Gray Fox »

I have 124 regions in my Rhodus faction's realm. Of these, 11 are forested or swamp. A stack with optimal units for the 113 regions doesn't need to drag around an extra army for those 11 regions. I would just make and use an army of units that are not penalized in rough terrain and use them only in those 11 regions. So, why would I put together a mixed stack and hope for the best? Just saying.
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Soar
Sergeant - Panzer IIC
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Re: Army composition?

Post by Soar »

It depends. The units in the game have defined "Distance To Center" values for assaults and for battles in open terrain, forest/marsh, rough (hilly) terrain and mountains, which determines the priority with which they're deployed. Notably, this doesn't account for arid terrain, so I'm not sure the game accounts for desert acclimation.

Provincial units generally have their DTCs adjusted to account for special traits that make them especially fit for particular terrains, but factional units tend to just have the base value for their broad unit type even if they get special modifiers, so mixing, say, factional woodsmen with non-woodsmen provincials may lead to subotimal results.

What can really screw you over if you don't know the newbie traps in the unit deployment logic is the way the game chooses which units to deploy into the support positions. This appears to go purely by DTC, with units considered valid for support deployment if the game couldn't fit them into the frontline and they have any support capability at all. The support-capable units with the highest DTC tend to have the worst support values because high DTC is associated with being primarily a frontline, rather than support, unit, so the game often fills the support line with the worst supporters first instead of the best. Legions, cataphracts, and camelry are particularly bad offenders for this, and need to be carefully allocated to prevent them from sabotaging their army's support.
desertedfox
Master Sergeant - U-boat
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Re: Army composition?

Post by desertedfox »

Soar where do you find these DTC values?

My army compositions are pretty simple but it would be nice to see these DTC values to see how I can improve the composition.
Soar
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Re: Army composition?

Post by Soar »

They're in the game folder under Data/Units.csv (best viewed with a spreadsheet editor - I use LibreOffice).
desertedfox
Master Sergeant - U-boat
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Re: Army composition?

Post by desertedfox »

Cheers Soar.
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