Field of Glory II has been updated to Version 1.5.25

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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ledrobi
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Field of Glory II has been updated to Version 1.5.25

Post by ledrobi »

Field of Glory II has been updated to version 1.5.25. This update adds some of the models from the TT Mod to the base game. A grateful thanks go to Paul Adaway and Stephen Hales for permission to officially include their work in Field of Glory II.

You can download the update for free by logging into your member area.

Have a look at the changelog and at some of the new units below.

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Gameplay:
- If a unit is affected by more than one enemy ZOC, movement options will be now be restricted by all of these, rather than by only one of them as previously.
- Units that evade (from a pursuit charge) in their own turn (before the End Turn button is hit) can now evade again if charged in the enemy turn. Note that this does not apply to evades from pursuit charges that occur in the automated phase after the End Turn button is hit, as that counts as part of the ensuing turn. In the latter case, the unit cannot evade again if charged in the enemy turn.

Units:
- Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
- Additional Ancient Spanish units from TT Mod added: Noble Cavalry, Light Horse, Celtiberian Warband, Caetrati, Lusitanian Heavy Caetrati.
- Additional Light Javelin Horse units from TT Mod added: Early Greek, Later Greek (Tarantine), Iranian, Late Roman, Early Thracian, Later Thracian, Lydian.

Army Lists:
- Ancient Spanish list divided into Iberian, Celtiberian and Lusitanian lists, using new units from TT Mod. Sertorian list also updated.
- TT Mod Light Javelin Horse models (see above) replace the previous models in the appropriate army lists.
- Pyrrhic list divided into 280-275 and 274-272 BC lists. Pyrrhic campaign adjusted accordingly.
- Added Greek allies to Antigonid list.

Epic Battles:
- Epic Battle scenarios have been updated to use the new units where appropriate.

UI:
- Close Combat Reports will now always open scrolled to the top.
- Cohesion Test reports (in Close Combat Report and Combat Log) now specify if the reason that a unit “Holds Firm” is that it already dropped cohesion from close combat this turn, and has not scored low enough for a further drop.
- Detailed Unit Information popups (CTRL-L click) will now always scroll to the top when a new unit is selected.
- Rout % will now update immediately when a previously unbroken unit is Dispersed.

Manual:
- Section 12.1.1. Change: “if a unit is in the ZOC of multiple enemy units, the game will decide which one it must move away from – prioritizing primary ZOCers” to “If a unit is in the ZOC of multiple enemy units, its movement is restricted by all of these.”

Bug Fixes:
- Fixed bug that could sometimes cause a surrounded AI unit to get a free turn.
Athos1660
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Re: Field of Glory II has been updated to Version 1.5.25

Post by Athos1660 »

+1 Nice! Congrats.
Byron01
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Re: Field of Glory II has been updated to Version 1.5.25

Post by Byron01 »

This is wonderful!
Strategiusz
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Re: Field of Glory II has been updated to Version 1.5.25

Post by Strategiusz »

Where is the updated manual? How to get it? Manual link on Steam and and "Steam/steamapps/common/Field of Glory II/Manuals/" give the old manual with: " the game will decide which one it must move away from".
rbodleyscott
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Re: Field of Glory II has been updated to Version 1.5.25

Post by rbodleyscott »

Strategiusz wrote: Thu Mar 12, 2020 11:41 am Where is the updated manual? How to get it? Manual link on Steam and and "Steam/steamapps/common/Field of Glory II/Manuals/" give the old manual with: " the game will decide which one it must move away from".
There is no updated manual at present.

The accumulated patch notes list all the changes that apply.
Richard Bodley Scott

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