Features include:
1) A full roster of late war US units from BA1, but also including four units added by other modders; M26 Pershing (to give the US something to match the IS-2!), 105mm Towed Howitzer, M20 Scout Car, and T19 HMC Halftrack 105mm Howitzer.
2) I have given the Americans a fighter plane by converting the P47 Ground Attack plane into a fighter. The US also has the P47 Ground Attack plane, and a British Typhoon for ground attack duties.
3) There is a GERMANY terrain pack included which you can select. It uses the western European houses from BA1.



How to install
A new version of this mod is now available for download within the game using the Download Community Scenarios button.
How to use
Open BA2 and select "Skirmish" from the main menu. Click the "Advanced" button in the middle of the screen. Click "Use Default Data" in the bottom right of the screen. This will bring up a list of campaigns and mods that you have installed, so select "Cold War 46 Skirmish 1.2". Then just select your Skirmish preferences in the normal way and click "Create".
This mod also includes the Improved Engineer Mod by Amaris;
http://amaris-games.com/ba-amaris/improved-engineer/
Engineers, including Engineer vehicles such as the Soviet PT34 and US Sherman Rhino, can now use the following new functions:
Add Tank Traps: Select Engineer unit. Right click and select "ADD TANK TRAP" icon.
Remove Tank Traps: Move Engineer unit into Tank Trap Tile. Right click and select "REMOVE TANK TRAP" icon.
Cut hedgerows: To use, start the Engineer unit adjacent to a hedgerow and right click on the other side, select "CUT HEDGE".
Burn High Vegetation: Move Engineer unit into a High Vegetation Tile. Right click and select "BURN" icon.
Destroy Bridge: To use, start the Engineer unit adjacent to a destroyable bridge, and right click on the bridge tile, select "BLOW UP".
Remove Wire: This option is redundant in Skirmish games because the Skirmish generator does not place any wire.
Add Minefield: To use, start the Engineer unit adjacent to a tile you want to mine, and right click on that tile, select "ADD MINEFIELD".
All these actions uses up all the Engineer unit's APs for the turn.
For more instructions and screenshots, see Amaris' page above. Note that I have not added the "Add Pontoon Bridge" function, as it was not working properly in this mod.
The AI does not appear to use these Engineering functions, so it is up to the player if he wants to use these or not. Some may feel that it gives the player an unfair advantage, so just don't use them.
Engineers retain their vanilla abilities of laying smoke and clearing minefields etc.
Also many thanks to Amaris and Petcat for the additional units in the mod, M26 Pershing, 105mm Towed Howitzer, M20 Scout Car, and T19 HMC Halftrack 105mm Howitzer.
enjoy!
Paul