I can see how artillery might appear lackluster but since suppression is now a much more pronounced aspect of the game it is still very important. It merely works on a different level than before. The fact that it does not cause a lot of kills is equalized by the fact that it minimizes the losses your own troops would take if they had to attack into fortified and entrenched defenses all the time, which will save you a lot of prestige in the long run. And from what I have seen prestige is not as easily accumulated anymore. Especially on Field Marshal.terje439 wrote: Fri Feb 07, 2020 3:03 pm Having watched a few streams and YT vids, it seems to me that AA and arty are extremely anemic. Is this something the testers have talked about and has it been looked at?
The only thing about artillery I would like to see changed is that every type (or at least most) can provide support fire against soft and hard targets but with varying effectiveness. Right now there is only one type that does that (at least up until Kharkov '42) and it is a little dull if you want that kind of versatiliy and there are no alternatives to choose from. But even if they choose to keep it as it is I honestly feel the balance between unit types and the whole combined arms system was improved a lot.















