I bought and downloaded CEAW a couple of days ago and I'm really looking forward to getting stuck into it, but for the moment as the proverbial newb I'm just learning and getting used to the mechanics. The tutorial is pretty thin and I find you have to pretty well work it all out for yourself. Fair enough; but I just can't figure out how to transport units by sea. The Manual says, 'You do not build transports, they are automatically allocated when you board a ship' Right; but what ship? I seem to have tried every combination of movement here but the land unit (or air unit) simply refuses to move into any sea hex or sea port. I've tried putting destroyers, battleships and even submarines in a port but the land/air units won't budge. Even if there are no naval units in the post hex, they won't move. I guess it's understandable that the army generally doesn't like being at sea but they have to now and then and the C-5 Galaxy wasn't around in 1940...
I greatly appreciate some step by step help with this... thanks
I don't understand Naval Transport
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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When u select a Unit, in the UnitPanel there is a special button for naval transporting ust like railroad has one button.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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Blathergut
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Redpossum
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LOL, let me amplify that a bit 
First, remember that Garrison units (the smaller infantry units, with a picture of just 3 doggies instead of 5 or so) cannot use naval transport.
Right, you have a land unit or an air unit. That unit begins its turn next to a friendly port hex (the little anchor symbol). Select that land or air unit, and look at the bottom of your screen, just left of center. There are two special movement buttons.
The rail movement button has a little pic of a locomotive, if you can use rail movement this turn, that button should be lit up.
Now, logically, you'd expect the naval movement button to have a little pic of a ship, right? I haven't seen Gold, but in basic CEAW, that button has an oval on it instead.
Click that button (the naval movement button; oval symbol in basic CEAW, and gods-only-know in Gold), and you should hear two blasts of a tug horn. Your land/air unit will appear in or adjacent to the port hex, as a naval transport unit, which can now move.
Embarkation can be blocked if the port hex itself and all adjacent naval-eligible hexes are occupied.
Note that to embark, you don't have to be in the city hex next to the port hex, you just have to be next to the port hex. This means that sometimes multiple units per turn can embark at the same port.
To disembark, the transport unit must begin its movement next to an allowable land hex.
Pay careful attention to supplying your amphibious assaults. You need a surface naval combat unit adjacent to the beach to create a supply source. Basically the transport starts the turn in a coastal hex, the unit disembarks, and then a DD or something moves into that same hex, as far inland as naval units can go. Note however, that if you are making an assault 3 or 4 hexes wide, you only need one combat naval unit to supply them all; supply can then be traced to all contiguous (whew!) friendly-controlled hexes.
First, remember that Garrison units (the smaller infantry units, with a picture of just 3 doggies instead of 5 or so) cannot use naval transport.
Right, you have a land unit or an air unit. That unit begins its turn next to a friendly port hex (the little anchor symbol). Select that land or air unit, and look at the bottom of your screen, just left of center. There are two special movement buttons.
The rail movement button has a little pic of a locomotive, if you can use rail movement this turn, that button should be lit up.
Now, logically, you'd expect the naval movement button to have a little pic of a ship, right? I haven't seen Gold, but in basic CEAW, that button has an oval on it instead.
Click that button (the naval movement button; oval symbol in basic CEAW, and gods-only-know in Gold), and you should hear two blasts of a tug horn. Your land/air unit will appear in or adjacent to the port hex, as a naval transport unit, which can now move.
Embarkation can be blocked if the port hex itself and all adjacent naval-eligible hexes are occupied.
Note that to embark, you don't have to be in the city hex next to the port hex, you just have to be next to the port hex. This means that sometimes multiple units per turn can embark at the same port.
To disembark, the transport unit must begin its movement next to an allowable land hex.
Pay careful attention to supplying your amphibious assaults. You need a surface naval combat unit adjacent to the beach to create a supply source. Basically the transport starts the turn in a coastal hex, the unit disembarks, and then a DD or something moves into that same hex, as far inland as naval units can go. Note however, that if you are making an assault 3 or 4 hexes wide, you only need one combat naval unit to supply them all; supply can then be traced to all contiguous (whew!) friendly-controlled hexes.
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Redpossum
- Brigadier-General - 8.8 cm Pak 43/41

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You're welcome, bro. Glad to help. Naval movement does confuse a lot of people.JakeyJ wrote:Ah ha. Many thanks Possum. I was trying to prise those fat Garrison troops out of their nice cushy billets. Sorted now.
As a matter of interest. Browsing this forum; does anyone play the Allies? LoL
I play the vanilla game, and I have no problem at all with being the Allies.

