GabeKnight wrote: ↑Wed Mar 04, 2020 3:26 pm
Erik2 wrote: ↑Wed Mar 04, 2020 3:04 pm
I tested the campaign nuking my way to the Salerno/Catanzaro branch.
I had no problems playing Catanzaro or Salerno (first few turns).
The issue may be that the scenario includes the Zundapp Motorcycle unit. This unit may not be part of Gabe's mod. On the other hand, this unit was added as a freebie in the Crete scenarios, so should have caused an issue earlier....
Interesting. I'll take a look.
Of course I did NOT delete any stock units out of the units file. My mod changes and adds new stuff ONLY especially to prevent problems like that.
Erik, I've tested the campaign in my mod and it seems to be one of "those" problems again...
Nuking through the campaign works just fine inside my mod, too.
Although I can't rule out my mod's causing the problems, it seems to be a problem with the core units that have been accumulated while actually
playing the campaign. My guess would be some faction-specific problems again (missing Italians or something)
@Chema_cagi
Thanks for reporting. A few questions if I may:
1) Did you import a core force from the earlier Germany West '39/40 campaign?
2) What nations are currently in your core forces?
3) Which branch did you take exactly during the previous missions of the campaign?
Erik2 wrote: ↑Wed Mar 04, 2020 3:04 pm
If you have a save-games you may try playing the Salerno/Catanzaro without the GabeMod and switch back afterwards.
This will only work if you have no mod-specific units in your core. Even some AA unit in AT-switch mode might corrupt the scen. I wouldn't recommend it.