Some units when export battle to FOG2 will missing

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Dux Limitis
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Some units when export battle to FOG2 will missing

Post by Dux Limitis »

I exported a battle to FOG2 earlier,then I found I missing some units.I take control of 4 elephants,9 cavalry and 16 medium infantry units in the Empires,but only 3 elephants,6 cavalry and 14 regular infantry units were exported into battle,what's wrong with this?Could we even can't have an 1:1 convertion?The game manual also said an Empires unit is equivalent to 1.37 FOG2 units, the system will definitely generate one FOG2 unit, andthere is a 37% chance of another one. So usually it will generate 1 unit,but 37% of the time it will generate 2,Means the units will only be more than in the Empires,but will not be missed.If the unit conversion ratio is down-scaled so WHY I need to lead a large army?I really wanna fight a large battle like those epic battles in FOG2 but the convertion system is really disappointed me.Maybe you need to size the unit's strength as default FOG2's when exported then at least it will be almost 1:1 convertion.Then can fight the large battles when export battles to FOG2 if you're leading a large army or all will be no sense.
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loki100
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Re: Some units when export battle to FOG2 will missing

Post by loki100 »

you missed this section:
In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable
You can partially control for this within FoG2 as you can adjust the conversion rate from the baserate up to about +50% (ie you get larger armies and thus more chance of small units in a larger army being represtented)

edit: it looks like your Empires army has missing hit points or supply? If so this also applies to the conversion:
If an Empires unit has missing hit points, the unit(s) in FOG2 will reflect this
Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

loki100 wrote: Tue Mar 03, 2020 3:59 pm you missed this section:

In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable
This is really [Keep it civil please: Mod].I have controled 61 units in FOG2's epic battle Chalons(I'm on the Hunnic side) but I still can well manage them.Just want an at least 1:1 conversion.
You can partially control for this within FoG2 as you can adjust the conversion rate from the baserate up to about +50% (ie you get larger armies and thus more chance of small units in a larger army being represtented)
No,I tried that,it will only increase the unit's strength(numbers of single unit's men),this setting is more like the Total War's unit's scale setting.
edit: it looks like your Empires army has missing hit points or supply? If so this also applies to the conversion:If an Empires unit has missing hit points, the unit(s) in FOG2 will reflect this
No,only one cavalry got hit points so except that I should have 8 regular cavalry units as it should be.And my 4 elephants got no hit points but they still transport to 3.
loki100
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Re: Some units when export battle to FOG2 will missing

Post by loki100 »

Dux Limitis wrote: Tue Mar 03, 2020 4:25 pm
loki100 wrote: Tue Mar 03, 2020 3:59 pm you missed this section:

In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable
This is really bull shit.I have controled 61 units in FOG2's epic battle Chalons(I'm on the Hunnic side) but I still can well manage them.Just want an at least 1:1 conversion.
...
its not "****", its how the translation happens by design. You asked why it was happening - I pointed you to the section of the manual that explains what you are seeing.
Dux Limitis wrote: Tue Mar 03, 2020 4:25 pm
loki100 wrote: Tue Mar 03, 2020 3:59 pm You can partially control for this within FoG2 as you can adjust the conversion rate from the baserate up to about +50% (ie you get larger armies and thus more chance of small units in a larger army being represtented)
No,I tried that,it will only increase the unit's strength(numbers of single unit's men),this setting is more like the Total War's unit's scale setting.
Well when I use it, I get a lot more units, sometimes a load that are redundant and I just leave in the deployment area (esp if the battle ground is congested)
pipfromslitherine
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Re: Some units when export battle to FOG2 will missing

Post by pipfromslitherine »

Dux - please keep things civil and polite. As has been explained, the conversion decisions are as designed.

Cheers

Pip
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Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

loki100 wrote: Tue Mar 03, 2020 6:41 pm
Dux Limitis wrote: Tue Mar 03, 2020 4:25 pm
loki100 wrote: Tue Mar 03, 2020 3:59 pm you missed this section:

In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable
This is really bull shit.I have controled 61 units in FOG2's epic battle Chalons(I'm on the Hunnic side) but I still can well manage them.Just want an at least 1:1 conversion.
...
its not "****", its how the translation happens by design. You asked why it was happening - I pointed you to the section of the manual that explains what you are seeing.
Dux Limitis wrote: Tue Mar 03, 2020 4:25 pm
loki100 wrote: Tue Mar 03, 2020 3:59 pm You can partially control for this within FoG2 as you can adjust the conversion rate from the baserate up to about +50% (ie you get larger armies and thus more chance of small units in a larger army being represtented)
No,I tried that,it will only increase the unit's strength(numbers of single unit's men),this setting is more like the Total War's unit's scale setting.
Well when I use it, I get a lot more units, sometimes a load that are redundant and I just leave in the deployment area (esp if the battle ground is congested)
So I really don't understand how it works.But sometimes it's really not at least 1:1,I means,apple to apple.Even one unit got hit points but others will still missing.
Last edited by Dux Limitis on Wed Mar 04, 2020 4:12 am, edited 1 time in total.
Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

pipfromslitherine wrote: Tue Mar 03, 2020 10:08 pm Dux - please keep things civil and polite. As has been explained, the conversion decisions are as designed.

Cheers

Pip
Sorry,I just wanna sigh with feeling.
Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

I think maybe I found where the problem is.I fought a battle earlier and my army size is similar like this.But before the battle none of my units got hit points but I still missed one cavalry and one elephant when exported.Then I look the Empires' manual again,And it said "A damping system on the chances of selecting subsequent “partial”units is used to ensure that the overall strength of the army does notvary excessively (about 3% in tests). In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable."That means If one unit in the Empires' equivalent is 1.37 Fog2 unit,then when fight a large battle the conversion ratio maybe will down to below 1,then some units will miss when exported.I really think this damping system is stupid,because when fight a large battle almost every time it will not let the players have an at least 1:1 conversion.Can you set an option in the game's setting menu to let the players turn off the damping system manually?(or not turn it off if who like that or who think can not manage a big sized army in Fog2)
rbodleyscott
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Re: Some units when export battle to FOG2 will missing

Post by rbodleyscott »

Dux Limitis wrote: Wed Mar 04, 2020 2:44 pmCan you set an option in the game's setting menu to let the players turn off the damping system manually?(or not turn it off if who like that or who think can not manage a big sized army in Fog2)
We will look into it.
Richard Bodley Scott

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Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

rbodleyscott wrote: Wed Mar 04, 2020 3:47 pm
Dux Limitis wrote: Wed Mar 04, 2020 2:44 pmCan you set an option in the game's setting menu to let the players turn off the damping system manually?(or not turn it off if who like that or who think can not manage a big sized army in Fog2)
We will look into it.
Many thanks
Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

I test it again,use my Rome saved data.No hit points,no lack of supply.I got 12 infantry skirmishers,10 skirmish cavalries, 7 medium cavalry units in the Empires,but when exported,I only got 7 infantry skirmishers,7 skirmish cavalries and 5 medium cavalry units in Fog2.I have not count the other units but I'm sure some of them were missing too.(Alaes I think,I got 4 alaes in the Empires and one alae=1 hastati/principes+1 triarii when exported to Fog2 but I only got 3 of h/p and 1 triarii).
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rbodleyscott
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Re: Some units when export battle to FOG2 will missing

Post by rbodleyscott »

Dux Limitis wrote: Thu Mar 05, 2020 10:12 am I test it again,use my Rome saved data.No hit points,no lack of supply.I got 12 infantry skirmishers,10 skirmish cavalries, 7 medium cavalry units in the Empires,but when exported,I only got 7 infantry skirmishers,7 skirmish cavalries and 5 medium cavalry units in Fog2.I have not count the other units but I'm sure some of them were missing too.(Alaes I think,I got 4 alaes in the Empires and one alae=1 hastati/principes+1 triarii when exported to Fog2 but I only got 3 of h/p and 1 triarii).
That is to be expected with the current scaling system.

Also bear in mind that the 1.37 figure in the manual was just an example. Some units have higher conversion ratios, some have lower. This is to ensure that the "points" worth of FOG2 units you get for each Empires unit is proportionate to the value of the Empires units, because the units in the two games cannot be compared in combat effectiveness on a 1:1 basis. Some of the more powerful Empires units convert to as many as 4 FOG2 units, if the FOG2 unit they convert to is a cheap one.

The ones with the lowest conversion ratios are cavalry skirmishers, infantry skirmishers and urban units.

If either side has more than 24 Empires units, the conversion currently scales, which means that some units will fall below the 1.0 conversion ratio, and hence have a chance of not appearing at all. This affects both sides equally, and there are dampers to ensure that the overall reduction is proportionate for both sides. The process does not disadvantage either side.

Any "missing" units can be assumed to have either been brigaded with others, or are away foraging or guarding the camp. Both sides will have such units.

I know you don't like this, but that is the way it works, and the way it is intended to work. I have already said that we will look into optionally removing the scaling, or at least increasing the number of Empires units before it kicks in. It is on our To Do list. You don't need to keep posting examples.
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Dux Limitis
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Re: Some units when export battle to FOG2 will missing

Post by Dux Limitis »

rbodleyscott wrote: Thu Mar 05, 2020 2:22 pm
Dux Limitis wrote: Thu Mar 05, 2020 10:12 am I test it again,use my Rome saved data.No hit points,no lack of supply.I got 12 infantry skirmishers,10 skirmish cavalries, 7 medium cavalry units in the Empires,but when exported,I only got 7 infantry skirmishers,7 skirmish cavalries and 5 medium cavalry units in Fog2.I have not count the other units but I'm sure some of them were missing too.(Alaes I think,I got 4 alaes in the Empires and one alae=1 hastati/principes+1 triarii when exported to Fog2 but I only got 3 of h/p and 1 triarii).
I have already said that we will look into optionally removing the scaling, or at least increasing the number of Empires units before it kicks in. It is on our To Do list.

You don't need to keep posting examples.
Thanks for all these hard work to make the game better.I do apologise for this if this troubling you,I just wanna description the question detailed,sorry for that.
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