Early Look at Panzer Corps 2 (video)
Moderator: Panzer Corps 2 Moderators
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- Staff Sergeant - StuG IIIF
- Posts: 255
- Joined: Wed Feb 23, 2011 6:51 pm
- Location: Münster, Germany
Re: Early Look at Panzer Corps 2 (video)
On minute 3:17: So many camo skins and ensigns to choose from! For all nations … SPOILER: even for Japan and the Spanish Republic!
Great stuff!
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- Lieutenant Colonel - Elite Panther D
- Posts: 1385
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Early Look at Panzer Corps 2 (video)
I'm glad to see that you are making a sincere earnest effort to improve your gaming skills, however...be patient...very patient...as it only takes a few thousand hours to sharpen your skills so that you become a 'Killer-Elite-Veteran'.
It was quite difficult for me to watch your game-playing as your moves and actions seemed to work against you...much of the time. However...as the Video's progressed, I did see some meaningful improvement, So!..keep up the valiant struggle.
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- Lieutenant Colonel - Elite Panther D
- Posts: 1385
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Early Look at Panzer Corps 2 (video)
I'm back!...because...
At the introduction of your "Invasion of Norway" Video...you stated that you don't mind constructive criticism...but...at the same time would appreciate advice on that criticism as to how to improve gameplay!.
Well...here goes...this is what seems to work for me.
First!...the enemy always has more 'Aircraft' in the air than you dol. So...I prioritize...having 'Fighters' in my inventory. Usually at least a minimum of one, but...even more-so...two 'Fighters'...then after that...include Tactical Bombers...at a minimum ratio of 1-Fighter for every Bomber (Always try to make sure your Bombers have a Fighter-Escort), but if you can have more than 2-Fighters and 2-Bombers...then if a fifth air-unit can be included...include another Fighter.
Second!...have a minimum of 2 to 3 'Artillery' units. Preferably 'Artillery' that has a 'Range' of 3 and that can do damage to both Soft and Hard Targets.
Third!...I select 'Tanks' for the purpose of 'Killing-Tanks', not primarily...'Infantry', that is their job. So I choose or upgrade what 'Tanks' I have to the best killer-Tanks I can obtain.
Fourth!..."Infantry"...I find that a good 'Mix' is essential. You will need at least 1, or even 2 'Mountain Infantry', as well as 2 Regular Infantry, 2 Heavy Infantry Units and at least 1 'Flame-Thrower Infantry (Pioneer). Heavy-Infantry is slow, but is effective against 'Tanks'...and is harder to kill.
Further-More...anticipate 'Ambushes' across rivers and elsewhere, so a 'Reconnaissance' vehicle that can move in incremental small moves/steps to expose the unseen areas is invaluable.
Anticipate...that after an 'Enemy-Unit' is attacked...after "softening up operations"...Artillery, Tac-Bombers,...that the Initial 'Infantry assault against an Enemy Unit in a Town or City hex may retreat and not be immediately destroyed, so...have back-up/reserve units to finish the job the first time, otherwise that injured unit will return back to full strength on the following turn. So!...try to finish the Job the first time, otherwise...you may be attacking that same unit turn, after turn, after turn... before it is finally gone!.
As much as is possible, try to eliminate one unit at a time, don't try to tackle taking down several units at one time in a 'Piece-Meal-Fashion'... if you don't have back-up unit's to help you to complete your task.
To start with, when allocating 'Replacements' to damaged units,...'PRIORITIZE'...by giving preference to your most hard-hitting forward battle units, such as 'Infantry and Tanks'. Fighters follow next, artillery and so on down the line. So if you do not have an abundance of replacement points...just give regular replacements to everything else after the Infantry and Tanks are first awarded with 'Elite-Replacements'.
There's more...but this should be sufficient for now!.
At the introduction of your "Invasion of Norway" Video...you stated that you don't mind constructive criticism...but...at the same time would appreciate advice on that criticism as to how to improve gameplay!.
Well...here goes...this is what seems to work for me.
First!...the enemy always has more 'Aircraft' in the air than you dol. So...I prioritize...having 'Fighters' in my inventory. Usually at least a minimum of one, but...even more-so...two 'Fighters'...then after that...include Tactical Bombers...at a minimum ratio of 1-Fighter for every Bomber (Always try to make sure your Bombers have a Fighter-Escort), but if you can have more than 2-Fighters and 2-Bombers...then if a fifth air-unit can be included...include another Fighter.
Second!...have a minimum of 2 to 3 'Artillery' units. Preferably 'Artillery' that has a 'Range' of 3 and that can do damage to both Soft and Hard Targets.
Third!...I select 'Tanks' for the purpose of 'Killing-Tanks', not primarily...'Infantry', that is their job. So I choose or upgrade what 'Tanks' I have to the best killer-Tanks I can obtain.
Fourth!..."Infantry"...I find that a good 'Mix' is essential. You will need at least 1, or even 2 'Mountain Infantry', as well as 2 Regular Infantry, 2 Heavy Infantry Units and at least 1 'Flame-Thrower Infantry (Pioneer). Heavy-Infantry is slow, but is effective against 'Tanks'...and is harder to kill.
Further-More...anticipate 'Ambushes' across rivers and elsewhere, so a 'Reconnaissance' vehicle that can move in incremental small moves/steps to expose the unseen areas is invaluable.
Anticipate...that after an 'Enemy-Unit' is attacked...after "softening up operations"...Artillery, Tac-Bombers,...that the Initial 'Infantry assault against an Enemy Unit in a Town or City hex may retreat and not be immediately destroyed, so...have back-up/reserve units to finish the job the first time, otherwise that injured unit will return back to full strength on the following turn. So!...try to finish the Job the first time, otherwise...you may be attacking that same unit turn, after turn, after turn... before it is finally gone!.
As much as is possible, try to eliminate one unit at a time, don't try to tackle taking down several units at one time in a 'Piece-Meal-Fashion'... if you don't have back-up unit's to help you to complete your task.
To start with, when allocating 'Replacements' to damaged units,...'PRIORITIZE'...by giving preference to your most hard-hitting forward battle units, such as 'Infantry and Tanks'. Fighters follow next, artillery and so on down the line. So if you do not have an abundance of replacement points...just give regular replacements to everything else after the Infantry and Tanks are first awarded with 'Elite-Replacements'.
There's more...but this should be sufficient for now!.
Re: Early Look at Panzer Corps 2 (video)
Thanks, I did mean that I want help to better game play. I did have less than 2 hours with Panzer Corps 2 when I made the first video (many hours with Panzer General & Panzer Corps), so I am sorry for your pain in watching. You posted many good points!Retributarr wrote: ↑Wed Jan 29, 2020 6:54 am I'm back!...because...
At the introduction of your "Invasion of Norway" Video...you stated that you don't mind constructive criticism...but...at the same time would appreciate advice on that criticism as to how to improve gameplay!........
Re: Early Look at Panzer Corps 2 (video)
Episode 5 - Oslo Falls:
https://youtu.be/yq7kZZ6zc6I
https://youtu.be/yq7kZZ6zc6I
Re: Early Look at Panzer Corps 2 (video)
Thank you for posting, it it nice to get some early look at how Panzer Corps 2 plays overall.
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- Lieutenant Colonel - Elite Panther D
- Posts: 1385
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Early Look at Panzer Corps 2 (video)
I also am in hearty agreement with "best75", and on top of that...'I/we' are eagerly looking forward to your continuation of this play by play action adventure...when the Game is released on March 19!.