Hmmm. Ok. Then its my ineptitude. In Single Player 2.0 I took Moscow and the Soviet counterattack was pretty hefty. Peter took all of Moscow in MP as well.McGuba wrote: ↑Thu Feb 06, 2020 3:21 pm In 2.0 there are probably more Soviet units on the map in the beginning, but many of them are "frozen" whereas in v2.1x there are less pre-placed units, but more reinforcements in 1941-42. The latter gives more freedom to the Allied player and makes the job of the Axis player harder as he cannot massacre hordes of valuable but immobile units like artillery. I think it is better and more realistic this way. Although in v2.0 most frozen units do activate if Moscow is captured, the Axis player could exploit it by not taking one victory objective hex in Moscow. However, it is no longer like that in the latest v2.1 beta 4.
I began a game against Pete, he took all of moscow (no 1 hex exploit), I was waiting for that wave that constituted the soviet counterattack in my SP to materialize in my game vs Pete as well - thinking Red hoards are just around the corner I threw my unfrozen units at Pete's advance (instead of shielding them) and they got overrun. By turn 30 he's driven me basically to the Volga. Lesson learned: pull your units back, lest you will have nothing to defend with.
Then I started a paired match 2.14 with Uhu, and here my impression is that I just had more units to play with as the Soviets... perhaps it's just an erronous impression because I took better care of them and didn't waste them, but I could swear I got more tanks and Inf between the center and southern fronts and I am doing a better job there. It was a surprise. 'oh, I got all these toys to play with?' The same surprise for me as Axis, as I tried to recreate Pete's eastward run to the Volga, only to smash against Uhu's Red Wall (and I was like 'where did this come from'?)
All in all, I have to say that 2.14 feels 'better' than 2.0 for me.