A couple of notes as I begin work on Lemetti Road:
1) Here and there, I will tweak resources and command points; not a regular practice, but where I feel there is some discrepancy indicative of a probable error. As in this case; I cannot believe that you intend the player to stop 9 enemy infantry units and 7 tanks with at most 4 Finnish infantry units (13 CPs and 4 income per turn vs. 23 income for the Soviets). I understand and agree with making these scenarios challenging but they also need to be fun. I wouldn't want to play this under these circumstances, hence a bit of an adjustment:

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It's based on the bottom number of 16 enemy units which according to my spreadsheet is a challenge factor of 1.25 to friendly units. Usually the spreadsheet works the other way, from the top down, but in this case I would go with, and did go with, 48 land CP's, 13 units, and 13 resources per turn (+1 per unit) to back into the 16 Soviet units. Also, the Soviets have numerical superiority, so I don't see the need for them to also have a huge advantage in resources. Hence, 16 per turn for them.
You are the editor-in-chief, blah, blah, blah. I'm fine with whatever you do for the public, including restoring these numbers if you wish:

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2) I see that you open the commander floodgates in Lemetti Road:

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Everybody who is anybody, c'mon down! (You have to be familiar with the old TV show "
The Price is Right" to understand that reference; alas (or maybe, happily), Norway is not among the countries listed as ever having aired "The Price is Right."

)
I need goodies to hand out for secondary objectives so I will keep to my schedule if you don't mind. I figure we have eight more scenarios to offer them as such before releasing them all in the final one as a grand sendoff.