Building benefits display

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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poesel71
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 225
Joined: Sat Apr 27, 2019 10:31 am

Building benefits display

Post by poesel71 »

In the build dialogue the benefits are displayed with all the current multipliers counted in. Makes sense because you know what you get.
Unless you have some rather temporary modifiers like 'just conquered' -100% commerce. Then the money yield for e.g. a market will be '0' or even IIRC the line will be completely ommitted.
For some buildings it may look like they have no benefit at all. That looks weird until you understand why but you still haven't got a clue how worthwhile this building is.

I guess this was a deliberate decision because to do so makes sense most of the time. But I would suggest to always add the information what the normal benefit without modifiers would be and/or show the calculation of how the number came into being (mouse over?).
That would help to make a better decision in some cases and cause less confusion.
Pocus
Ageod
Ageod
Posts: 7742
Joined: Tue Oct 02, 2012 3:05 pm

Re: Building benefits display

Post by Pocus »

This was also decided against, in our continual fight to not clutter the interface with too many numbers and words. You would be surprised how easy it is to frighten players with 'too much information'.

I know this can be misleading at time, but that's the smallest price to pay compared to others alternative.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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