Besieger (Good) Red Icon
Clumsy (Bad) Green Icon
These would better be denoted as:
Besieger (Good) Green Icon
Clumsy (Bad) Red Icon
There ought to be an intuitive and unified colour theme across all the beni and mali for Units and other aspects of the game.
Whilst on this topic, do Besieger Units gain their benefit both whilst besieging and being besieged?
Is the "malus", Coward, actually a bonus when conducting and or being subjected to a siege?
SUGGESTION: Red Bad, Green Good
Moderator: Pocus
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- 1st Lieutenant - Grenadier
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Re: SUGGESTION: Red Bad, Green Good
Besiegers don't gain their bonus when defending against a siege. As regards to the 'Coward' trait, the manual says it gives "-1 movement, -1 on all values in a siege", which seems pretty unambigiously negative.
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- Sergeant - Panzer IIC
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Re: SUGGESTION: Red Bad, Green Good
I agree, the game could use a makeover of the graphic colors and symbols. Why does gaining a slave (good) show the revolt symbol (bad)?
USG
All models are wrong, but some are useful - George Box
All models are wrong, but some are useful - George Box
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- 1st Lieutenant - Grenadier
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- Brigadier-General - Elite Grenadier
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- Location: Wokingham, UK
Re: SUGGESTION: Red Bad, Green Good
I've always interpreted the coward trait as a positive thing for a besieged unit. I'm assuming that he drives the local army and populace harder to build fortifications and stockpile food etc.
Have I been misinterpreting this? Is the coward +2 actually a negative modifier for the beseiged army?
Have I been misinterpreting this? Is the coward +2 actually a negative modifier for the beseiged army?
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- Senior Corporal - Ju 87G
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Re: SUGGESTION: Red Bad, Green Good
I was also misled sometimes by the colors used. Green icon for "coward" and "food usage", or red for "combat power" are some of them, but there are many.
Maker of "Realistic Stone Age" DoM mod
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- Administrative Corporal - SdKfz 232 8Rad
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Re: SUGGESTION: Red Bad, Green Good
Yeah I mentioned this during the beta - strange use of colours in the GUI.
"It's life Jim, but not as we know it"
Re: SUGGESTION: Red Bad, Green Good
I would guess pretty minor things to change too. Probably just change out one string: boom, new color/texture applied?
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- Senior Corporal - Destroyer
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Re: SUGGESTION: Red Bad, Green Good
Being raided icon colors are at least to me not making sense. I get black raid icon for my defenders fully deflecting the raid and green for when my defenders are overrun and totall pillaging happens. For me it should have been turned around. 
