Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Post Reply
Daniele
Slitherine
Slitherine
Posts: 833
Joined: Thu Oct 02, 2014 9:17 am

Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Post by Daniele »

Version 1.0.6.7 - Public Beta Patch round 2
(save game compatibility: see at end of patch notes)

This patch is focused on testing the new diplomacy system. See extra document posted in the forum about the main functionalities.

You can download the update from here:
https://www.slitherine.com/member/downl ... ry-empires

For Steam, it will just update if your game is on that branch already

Version 1.0.6.7 Changelog

Balance and tweak to diplomacy
- Having hold of an enemy region when making a peace deal makes the region cheaper
- AI Vassals don't give back regions to human overlords anymore
- AI more reluctant to be absorbed or client-state if the other nation is not bigger
- AI will value money, metal or manpower more if low on those resources, and value less if it has enough
- AI less interested in trading units when low on money
- Small factions will be much less prone to send transactions (less spamming)
- Explicitly name winner and loser factions in clause tooltips
- Region Clause: Cost lowered significantly if at war
- Give Units Clause: Can only be done with neighbors (sea-neighbors ok)
- War control gives less penalty
- War exhaustion triggers more rapidly (emphasis on wanting to make peace faster)
- AI will want to make peace faster as War Exhaustion accrues
- AI will not propose a cooperation during a bargain if already allied
- AI will only demand or accept the Relinquish objective clause if a neighbor

Other changes
- Periplus not given if you own the region
- Too big World Factions groups lose 10% of their units per turn (depending of AI level)
- Fixed overcrowding tooltip which was erroneously mentioning region terrain and not city terrain.
- Rex Custodiae can now be built from a Palace building (if CL 3)
- Nomad herd no longer has cattle as a bonus
- Fix to a typo in Ptolemaic Egypt gameplay text
- Units: war elephants now provide two support values
- Older objectives won't be phased out if you own an adjacent region
- Fix to Stoa bug

Compatibility notes 1.05 to 1.06.5
100% compatible
Southern Hunter
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 145
Joined: Fri May 20, 2005 12:12 am

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Post by Southern Hunter »

Fantastic to see these changes made. Let's see how they play...
sage3
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Fri May 10, 2013 9:38 pm

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Post by sage3 »

War Score weirdness w/ beta patch. Playing as Macedon, I've been wiping the walls with Thrace and their Lysimachid overlords. Destroying their armies, subjugating their territories, yadda yadda... to the point where they even just have 1 territory left - but war score is negative in their favor. Even when they have just one territory left my option is only to become their client state. I admire their chutzpah... I've sent a zip w/ saves.
sage3
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Fri May 10, 2013 9:38 pm

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Post by sage3 »

Accepting proposed transactions weirdness in the UI.

If you receive a new transaction:
1) Look at the transactions details
2) From the transaction details, agree to it.
3) Then exit out of the UI
- the transactions is agreed to (as expected)

If instead of exiting out of the UI, you click the Agree button, the transaction is NOT agreed to. (Not expected)
Pocus
Ageod
Ageod
Posts: 6987
Joined: Tue Oct 02, 2012 3:05 pm

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Post by Pocus »

sage3 wrote: Wed Jan 22, 2020 8:20 pm Accepting proposed transactions weirdness in the UI.

If you receive a new transaction:
1) Look at the transactions details
2) From the transaction details, agree to it.
3) Then exit out of the UI
- the transactions is agreed to (as expected)

If instead of exiting out of the UI, you click the Agree button, the transaction is NOT agreed to. (Not expected)
That's not what I see, sorry...

As for your save, I checked it. It's impossible for me to know if the WS you got is deserved or not, as I would need the turn per turn history of your war with Lysimachos, or at least the turns where WS changes, so see if there is a bug. Now, I see that their capital is under siege and that this only provides 10% bonus in peace negotiation, I have upped this value to 25, if the nation has only 3 or less regions.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
sage3
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Fri May 10, 2013 9:38 pm

Re: Diplomacy Version 1.0.6.7 - Public Beta Patch round 2

Post by sage3 »

Regarding the UI thing -- I might not be explaining it well. I'll see if I can illustrate it with screenshots to explain better.
Post Reply

Return to “Field of Glory: Empires”