What drives war wearniess upwards?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Kriegsspieler
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Joined: Thu Aug 17, 2017 3:34 pm

What drives war wearniess upwards?

Post by Kriegsspieler »

It often happens that years pass in an ongoing war during which nothing happens and war weariness doesn't accumulate. That's the correct way to model the effect, I think, but that raises the obvious question of what does drive war weariness higher. Is it losses, or number of battles, or what?
loki100
Major-General - Tiger I
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Re: What drives war wearniess upwards?

Post by loki100 »

I think its simply time in each war, but each separate war (or enemy) counts.

So if you have 3 enemies at a time then the current warscore is how many years you have been at war with them times 3. Once you peace, that warscore is dropped, so if you peace out of a long war that can remove a lot.

Then there are thesholds as you move from none/low/medium/high so for a while you will be within a given category and it won't appear to change.
Kriegsspieler
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Thu Aug 17, 2017 3:34 pm

Re: What drives war wearniess upwards?

Post by Kriegsspieler »

Hmm . . . I'm not so sure. I have played games where a "war" was ongoing for 15 or 20 turns, with no evidence of increasing war weariness.
Well, it's something to keep an eye on.
loki100
Major-General - Tiger I
Major-General - Tiger I
Posts: 2308
Joined: Tue Dec 02, 2014 4:18 pm

Re: What drives war wearniess upwards?

Post by loki100 »

sounds right, probably still below the threshold for low if it was a single war, it would start to show if you had multiple wars of the same length
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