I second that request.
The problem we have with range 4 is that with units already moving 3-6 squares, having a range 4- for direct fire has a considerable impact.
Game design wise, that limits the scope to units that fire as far as they can move, or units that move even further that they can fire.
This is why I am speaking of considerable impact.
The only way to restore an idea of "far range" in direct fire, would be to have all units moving and seeing 1 square only, which doesn't sound very interesting.
About the fix of using artillery fire:
It makes that "far range" far exceeding in power, like a Click of Death experience; but mostly, it would make the system look broken, with direct fire long-range machine guns firing in artillery mode ..
Did you ever imagine bullets falling from the air?
Yes, that's the ridiculous situation I am referring to

I can't make a mod sporting such a situation, I don't think the players would understand that viewpoint.
I can pretty much understand that at some point, firing far is like an artillery shot!

The problem is that with the current movement allowance and range limitation, the "artillery fire mode" balance cursor is too close when it starts at 5 range.
I would understand that doesn't fall into the priority list (there are even more "game breaking bugs" for modding currently), but I would love to be assured that it is on the list somewhere :p
And if it is quick to fix, then we would be even more happy
