Drop 3 cohesion levels

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cunningcairn
Sr. Colonel - Wirbelwind
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Drop 3 cohesion levels

Post by Cunningcairn »

I have just had a steady, superior, MF with general and less than 5% casualties break. That is straight from steady to rout because a unit next to him broke. I aborted and restarted the game to check that I had not imagined it but I had not. I have been have been unable to replicate it. Can someone please explain how this can happen?
rbodleyscott
Field of Glory 2
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Re: Drop 3 cohesion levels

Post by rbodleyscott »

Are you sure it did not take 2 proximity cohesion tests (for more than one friend breaking and/or general falling) ?

The maximum that a unit can drop from one cohesion test is 2 cohesion levels.
Richard Bodley Scott

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Cunningcairn
Sr. Colonel - Wirbelwind
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Re: Drop 3 cohesion levels

Post by Cunningcairn »

rbodleyscott wrote: Tue Dec 31, 2019 11:03 am Are you sure it did not take 2 proximity cohesion tests (for more than one friend breaking and/or general falling) ?

The maximum that a unit can drop from one cohesion test is 2 cohesion levels.
No Richard, definitely not. I aborted and restarted the game to check because I know you shouldn't be able to drop 3 levels. There was nothing else going on around this combat and the enemy had no shooting troops and it was in my move. A unit without a general broke next to a the unit with the general and there was no follow up charge into my unit or anything but the single break. As you know this is not the first time that weird things have happened to me. It is not my imagination or any statistical clumping or psychological phenomena. I could not replicate the break when I replayed the game in the same sequence as before. The unit broke as before but the unit with the general was unperturbed.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Drop 3 cohesion levels

Post by rbodleyscott »

Cunningcairn wrote: Tue Dec 31, 2019 5:36 pm
rbodleyscott wrote: Tue Dec 31, 2019 11:03 am Are you sure it did not take 2 proximity cohesion tests (for more than one friend breaking and/or general falling) ?

The maximum that a unit can drop from one cohesion test is 2 cohesion levels.
No Richard, definitely not. I aborted and restarted the game to check because I know you shouldn't be able to drop 3 levels. There was nothing else going on around this combat and the enemy had no shooting troops and it was in my move. A unit without a general broke next to a the unit with the general and there was no follow up charge into my unit or anything but the single break. As you know this is not the first time that weird things have happened to me. It is not my imagination or any statistical clumping or psychological phenomena. I could not replicate the break when I replayed the game in the same sequence as before. The unit broke as before but the unit with the general was unperturbed.
Hmm. Well we welcome any similar reports. It is a bit hard to investigate without a saved game to look at. (And even then it seems that the sequence of actions could be critical, and in this case is unknown - the situation should be reproducible, but only if you move everything in the exact same order after loading the save as you did when the anomaly occurred.).
Richard Bodley Scott

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gbaby
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Re: Drop 3 cohesion levels

Post by gbaby »

I have encountered double from normal melee (twice in a row in fact) and I assumed that is because the morale check resulted in a "snake eyes" (2) roll. If I recall, and seeing I got that achievement on steam :(, that the "lowest" roll will "reward" you with a double cohesion drop, regardless of reason. A "box cars" (12) will result in not failing cohesion, even if any result would fail, which I got that also as an achievement on steam :)

So is at all possible that there was a fail that involved a double drop and also the "dice" rolled snake eyes which included another level drop. Never seen it myself, and I don't know if the game engine restricts to double only, but couldn't that (though very rarely) cause a drop of three cohesion levels?

Again, I never witnessed it, just remembering my bad luck of "snake eye" rolls.
SnuggleBunnies
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Re: Drop 3 cohesion levels

Post by SnuggleBunnies »

I have never seen such a thing personally
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General Shapur
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Re: Drop 3 cohesion levels

Post by General Shapur »

I'm pretty unlucky with this kind of thing, but have never seen a triple drop, and ive lost heaps of games - lol. I can only think of a multi unit rout cascade in proximity and being very unlucky causing that. Esp if playing Gyppo's of Indians.
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rbodleyscott
Field of Glory 2
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Re: Drop 3 cohesion levels

Post by rbodleyscott »

gbaby wrote: Tue Dec 31, 2019 8:15 pm I have encountered double from normal melee (twice in a row in fact) and I assumed that is because the morale check resulted in a "snake eyes" (2) roll. If I recall, and seeing I got that achievement on steam :(, that the "lowest" roll will "reward" you with a double cohesion drop, regardless of reason. A "box cars" (12) will result in not failing cohesion, even if any result would fail, which I got that also as an achievement on steam :)
Neither of these produces an automatic result - it depends on the overall score, as always.
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