This game is really a very good one, for me perhaps the best strategic one with "for the glory" (improvement of Europa Universalis II)
there is just one or two great things thats seems to improve, one of these for me is :
ennemy armies encounters in a region : 1) Maneuvers by the two opponents are a reality before a battle can occur 2) for exemple if an outnembered army know the ennemy is near He will try to escape 2) I think it could be an opportunity in FoGE to permit a TRY to avoid battle if a side want to, and fall back to the nearest region on control if succeed (if any so prpare well a d-day ,-). Defense or / and velocity values of the general must be taken into account, and so for the other general if he want battle. Perhpas cavalry compositions too 3) If no one want the battle each one fall back !
I think it's not very complicated to program but i may be wrong. Perhaps when a battle is possible the message "do you want to fight or try to avoid ?" could be comprehensive even for beginners
Battles occurs when each side want it, so...
except for ambush but "lac trasimène" is an exception not a rule in antic battles , we will thinking of ambushed battles later but the terrain must be a part of the strategic reflexion about this
The game is with great armies (perhaps too enormous) , so perhaps overkill chances of smaller ones is in the spirit of the game, but it's near a lottery when you displace armies. Perhaps because of a too generous supply capacities too.
i will be glad to exchange with others players about that. (when i was young my friends and I have improved a magic strategic board game for Rome : Imperium Romanum II, a must with tons of funny scenarios...but only magic with tactical improvments
https://boardgamegeek.com/boardgame/149 ... romanum-ii


