1) your opinion about an idea of mine about dragoons,
2) and whether or not it is moddable.
1) My idea :
Dragoons were mounted infantry. They were chosen among infantrymen and were trained to ride a horse. Their horses weren't the best ones. Most of the time, when they wanted to fight/fire, they dismount.
Right now, during one turn, in-game dragoons can either :
- shoot
- or move long distances then shoot.
- when on horseback, they can move long distances but then they can't shoot
- when on foot, they can only move short distances and they can also shoot
- When dragoons use a number of APs below or equal to 10 (that's the max APs of Medium Foot, such as Musketeers), they can fire. They are considered as if on foot. After firing, they can't move anymore (nor firing again, of course). Firing is like using all their remaining APs. They have to wait for the next turn to move or fire again.
- When dragoons use a number of APs between 11 and 16 (their current max APs), they can't fire. They have to wait for the next turn to fire. They are considered as if on horseback. In this case, opportunity shooting during the following residual shooting phase would translate the fact that, even on horseback, some dragoons could still fire.
- When dragoons fire first, they can't move after that, as it is currently implemented in game. It is as if they use all their APs at once by shooting.
- All the other rules about dragoons remain the same, especially evasion and disorder due to terrain :








