Problem we had last night and couldn't find a proper answer in the rules
Unit of Clipeati (in Red), is charged in the flank by the Janissaries in the JAP as a pursuit, we fight combat in the impact of the next turn - the Clipeati rout. The Serbs don't get to fight as it isn't the melee phase yet.
We worked out that they rout splitting the angle between their two opponents, the question is how do they get there?
Do we reform the unit - moving the two sideways facing bases back to their proper position, turn it 180, then wheel it to head in the right direction - in which case the wheel is so slow that they don't contact the Hungarian Knights on their flank.
Or do we reform the unit turned onto its new heading and then rout it, in which case it would hit the Hungarians and burst through them since it would be more than an element shift to avoid.
We decided on the turn and wheel option, but it seemed a bit strange for units routing to be wheeling (by the right - run away) Presumably there would in practice be no need to maintain formation in a fleeing unit and the alternative one would have thought would be for them all just to run backwards and reform as best as possible after the initial rout.
John






