Decadence in plain simple language (no formulas!)
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- Private First Class - Wehrmacht Inf
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Decadence in plain simple language (no formulas!)
I've scoured the internet, these forums, and those discussion boards on Steam and I'm struggling with this whole decadence thing. I'm struggling to the point where I really loathe this feature.
I've read a lot of guides that tell me to buy buildings that combat decadence. Guides that tell me how wonderful this mechanic is because it prevents you from running away with the game once you reach a certain point. People tell me to put a lot of citizens into culture and I do that, however what they don't mention is that if your territory changes by even just one province (gain or loss) it could seriously affect your decadence. I've played for over 30 turns with a nation that has a lot of people in culture and a land size that hasn't really changed dramatically and yet where are my progress coins? As soon as I conquer one province I immediately get 5 regress coins and my civ gets demoted quickly. On top of that because I'm a horde I have to worry about civil war everytime a nation leader dies. I can't get out of this rut, I don't understand why, and I'm fed up with this game.
Can anyone help? Here are my starting questions:
1. What is the HCR ratio and is it better to have a number less than 1.0 or greater than 1.0?
2. I thought culture helps with boosting province loyalty and fighting decadence. What is a good number to put into this?
3. How do you generate progress coins quickly?
I've read a lot of guides that tell me to buy buildings that combat decadence. Guides that tell me how wonderful this mechanic is because it prevents you from running away with the game once you reach a certain point. People tell me to put a lot of citizens into culture and I do that, however what they don't mention is that if your territory changes by even just one province (gain or loss) it could seriously affect your decadence. I've played for over 30 turns with a nation that has a lot of people in culture and a land size that hasn't really changed dramatically and yet where are my progress coins? As soon as I conquer one province I immediately get 5 regress coins and my civ gets demoted quickly. On top of that because I'm a horde I have to worry about civil war everytime a nation leader dies. I can't get out of this rut, I don't understand why, and I'm fed up with this game.
Can anyone help? Here are my starting questions:
1. What is the HCR ratio and is it better to have a number less than 1.0 or greater than 1.0?
2. I thought culture helps with boosting province loyalty and fighting decadence. What is a good number to put into this?
3. How do you generate progress coins quickly?
Re: Decadence in plain simple language (no formulas!)
there's plenty of guides online,
all covering different aspects of the game in various levels of details
Code: Select all
https://steamcommunity.com/sharedfiles/filedetails/?id=1818809257
Code: Select all
https://steamcommunity.com/app/1011390/guides/
Re: Decadence in plain simple language (no formulas!)
HCR, is calculated off (culture this turn + average last 50 turns)/2 - so in the early game it can fluctuate, but after a while it tends to stabilise ... but this can make it harder to change a situation around
CDR, key to this is your position on that chart is relative, so the same score can put you onto different levels over a turn (if other factions improve more than you did);
You want your score as high as possible, certainly 1:1 is not going to help you;
Culture does but the value you get from this is limited, so a region with low base loyalty or unrest gains little from culture (in terms of regional stability) - see the manual on this;
Progress coins come from (a) being in the top tier of the CDR or (b) taking your objectives
Now since the CDR is a ratio both sides of that equation matter.
You get culture off buildings, decisions, pop assignment and sometimes national or ruler traits
Its relatively hard to lose culture as such (unless you change your pop assignments)
You gain decadence mainly by taking regions that are not objectives and Empire size (again look at the manual that'll orientate you on this point). Some factions have an advantage if they stick to capturing regions that are of their core ethnicity but get hit harder if they stray further afield.
You shed decadence by some buildings (but these are not usually too hand early on), taking objectives (each kicks out 20% of your accumulation), changing civ level (this ditches 33%) and there is a rare but nice decision that helps.
All this is in the manual, incl some natty tables and a lot of general discusion in the game play sections at the back. Some of the detail may now be wrong due to the impact of patches, but the basics are still the same.
CDR, key to this is your position on that chart is relative, so the same score can put you onto different levels over a turn (if other factions improve more than you did);
You want your score as high as possible, certainly 1:1 is not going to help you;
Culture does but the value you get from this is limited, so a region with low base loyalty or unrest gains little from culture (in terms of regional stability) - see the manual on this;
Progress coins come from (a) being in the top tier of the CDR or (b) taking your objectives
Now since the CDR is a ratio both sides of that equation matter.
You get culture off buildings, decisions, pop assignment and sometimes national or ruler traits
Its relatively hard to lose culture as such (unless you change your pop assignments)
You gain decadence mainly by taking regions that are not objectives and Empire size (again look at the manual that'll orientate you on this point). Some factions have an advantage if they stick to capturing regions that are of their core ethnicity but get hit harder if they stray further afield.
You shed decadence by some buildings (but these are not usually too hand early on), taking objectives (each kicks out 20% of your accumulation), changing civ level (this ditches 33%) and there is a rare but nice decision that helps.
All this is in the manual, incl some natty tables and a lot of general discusion in the game play sections at the back. Some of the detail may now be wrong due to the impact of patches, but the basics are still the same.
Re: Decadence in plain simple language (no formulas!)
Well all nice to know but I can not open the manual anymore I get a statement saying that some adobe server failed.
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- Private First Class - Wehrmacht Inf
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Re: Decadence in plain simple language (no formulas!)
Very helpful and thank you for that reply.loki100 wrote: ↑Mon Dec 23, 2019 6:29 pm HCR, is calculated off (culture this turn + average last 50 turns)/2 - so in the early game it can fluctuate, but after a while it tends to stabilise ... but this can make it harder to change a situation around
CDR, key to this is your position on that chart is relative, so the same score can put you onto different levels over a turn (if other factions improve more than you did);
You want your score as high as possible, certainly 1:1 is not going to help you;
Culture does but the value you get from this is limited, so a region with low base loyalty or unrest gains little from culture (in terms of regional stability) - see the manual on this;
Progress coins come from (a) being in the top tier of the CDR or (b) taking your objectives
Now since the CDR is a ratio both sides of that equation matter.
You get culture off buildings, decisions, pop assignment and sometimes national or ruler traits
Its relatively hard to lose culture as such (unless you change your pop assignments)
You gain decadence mainly by taking regions that are not objectives and Empire size (again look at the manual that'll orientate you on this point). Some factions have an advantage if they stick to capturing regions that are of their core ethnicity but get hit harder if they stray further afield.
You shed decadence by some buildings (but these are not usually too hand early on), taking objectives (each kicks out 20% of your accumulation), changing civ level (this ditches 33%) and there is a rare but nice decision that helps.
All this is in the manual, incl some natty tables and a lot of general discusion in the game play sections at the back. Some of the detail may now be wrong due to the impact of patches, but the basics are still the same.
The two key take aways from your advice above that I have overlooked are:
1. If base loyalty is low in a region a lot of pops in culture are not going to be that effective. It is wise to first raise loyalty then dump pops into culture in the affected region
2. I'll have to take care which regions I conquer. Empire size and civ level are what's hurting me right now in my current game.
Re: Decadence in plain simple language (no formulas!)
If it has not been said before, here is another advice: activate the ethnicity overlay and try to conquer your ethnicity first, if it makes sense, strategy wise. Not saying that any poor region of your ethnicity is better than a rich region of a foreign ethnic, but all things being equals, favor your ethnicity.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Decadence in plain simple language (no formulas!)
What I find to be most helpful is to focus my conquests on taking entire provinces (or at least the majority interest in them.) I try to avoid having loose regions as much as possible.
While this may not directly give a bonus to culture or decadence, it does greatly increase your flexibility in building up your regions. It is hard to overstate how helpful this really is.
Here is an oversimplified example. Lets say you have 5 regions building independently and that the project for each of them will be done in 10 turns. If those were in a province instead and you staggered the same projects, it would still take 10 turns to finish the last one but you'd be getting them one at a time on turns 2, 4, 6 etc. which is clearly superior. By the time you allow for the output from the first few buildings constructed in this example, it also does not take the full 10 turns to build the last one in many cases.
This effectively nearly doubles your growth rate in industry, culture etc. without acquiring much additional decadence other than what comes from speeding up your population growth. This is more than offset but the speed of completing cultural buildings quickly which also translates into more legacy in the long run as well.
While this may not directly give a bonus to culture or decadence, it does greatly increase your flexibility in building up your regions. It is hard to overstate how helpful this really is.
Here is an oversimplified example. Lets say you have 5 regions building independently and that the project for each of them will be done in 10 turns. If those were in a province instead and you staggered the same projects, it would still take 10 turns to finish the last one but you'd be getting them one at a time on turns 2, 4, 6 etc. which is clearly superior. By the time you allow for the output from the first few buildings constructed in this example, it also does not take the full 10 turns to build the last one in many cases.
This effectively nearly doubles your growth rate in industry, culture etc. without acquiring much additional decadence other than what comes from speeding up your population growth. This is more than offset but the speed of completing cultural buildings quickly which also translates into more legacy in the long run as well.
Re: Decadence in plain simple language (no formulas!)
Can't do that either doesn't work at all.
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Re: Decadence in plain simple language (no formulas!)
https://steamcdn-a.akamaihd.net/steam/a ... 1562938420
Just type « Field Of Glory Empires manual » on google, you’ll find lots of links
Just type « Field Of Glory Empires manual » on google, you’ll find lots of links