2nd Battle of Kharkov 42

Moderators: Order of Battle Moderators, The Artistocrats

edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

2nd Battle of Kharkov 42

Post by edward77 »

Bru, Could you please have a look at my latest scenario 2nd battle of Kharkov. I have it working well except for getting the triggers for the prime objectives to work correctly. At the end of the scenario the player should get a victory if he holds Kharkov and Krasnodar. In fact only a draw results.
https://www.dropbox.com/preview/2nd%20b ... e=personal
bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 6214
Joined: Sun Jan 10, 2016 5:39 pm
Location: United States

Re: 2nd Battle of Kharkov 42

Post by bru888 »

Okay, give me a day or two. I'm up to my ears with OOB, I'd say! Fortunately, I just finished my latest, and last, public production but I am still developing stuff privately and working with Erik on a couple of joint projects. I'll have a look at yours, soon. Notice I renamed this thread because I will post my results herein.

EDIT: The Dropbox link doesn't work, at least not for me. I have a Dropbox account and this link makes me sign into it but then it tells me the folder does not exist.

Image0242.jpg
Image0242.jpg (9.38 KiB) Viewed 4218 times

Perhaps you are missing a public sharing setting on that folder? I know from using Google Drive for the same purpose that you need to set a file or folder as being open to the public prior to asking for the shareable link. Thus, people don't need a Google Drive account to download my stuff or a Dropbox account to get Erik's.

EDIT 2: There's a clue in your link if you look closely. It includes the word "preview" which, unless you named a parent folder that, means you got the wrong link. Try again.

Image0244.jpg
Image0244.jpg (17.57 KiB) Viewed 4221 times
- Bru
conboy
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1169
Joined: Sun Apr 09, 2017 4:18 pm
Location: Lower Alabama

Re: 2nd Battle of Kharkov 42

Post by conboy »

'scuse me for barging in... tried to delete this post but wouldn't let me.
Last edited by conboy on Wed Nov 27, 2019 4:06 pm, edited 1 time in total.
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

Re: 2nd Battle of Kharkov 42

Post by edward77 »

bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 6214
Joined: Sun Jan 10, 2016 5:39 pm
Location: United States

Re: 2nd Battle of Kharkov 42

Post by bru888 »

edward77 wrote: Wed Nov 27, 2019 12:11 pm Bru, Is this correct now? https://www.dropbox.com/s/h6unjretc04r9 ... .zip?dl=0
Yes, I have it now.
- Bru
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

edward77(0).jpg
edward77(0).jpg (122.43 KiB) Viewed 4133 times

edward77(1).jpg
edward77(1).jpg (291.32 KiB) Viewed 4133 times

edward77(2).jpg
edward77(2).jpg (106.69 KiB) Viewed 4133 times
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

edward77(3).jpg
edward77(3).jpg (401.12 KiB) Viewed 4132 times

edward77(4).jpg
edward77(4).jpg (104.62 KiB) Viewed 4132 times

edward77(5).jpg
edward77(5).jpg (599.74 KiB) Viewed 4129 times
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

Re: 2nd Battle of Kharkov 42

Post by edward77 »

Terminator, I am well aware of the unfinished nature of the scenario! My question specifically relates to WHY the two Primary Objective triggers do not work correctly resulting in a draw even when the player has successfully held on to both Kharkov and Krasnodar.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

edward77 wrote: Thu Nov 28, 2019 12:07 pm Terminator, I am well aware of the unfinished nature of the scenario! My question specifically relates to WHY the two Primary Objective triggers do not work correctly resulting in a draw even when the player has successfully held on to both Kharkov and Krasnodar.
For example, if the Russians did never take Karkhov, the objective "Hold on Karkhov" will never be validated for the German at the scenario end.
I think that the triggers could be better, the primary objectives should remain open throughout the game and tested only at scenario end (or before if early victory condition).

Something like that :

Capture d’écran (534).jpg
Capture d’écran (534).jpg (256.02 KiB) Viewed 4119 times
bru888
Order of Battle Moderator
Order of Battle Moderator
Posts: 6214
Joined: Sun Jan 10, 2016 5:39 pm
Location: United States

Re: 2nd Battle of Kharkov 42

Post by bru888 »

Nice work, terminator. Keep going.
- Bru
conboy
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1169
Joined: Sun Apr 09, 2017 4:18 pm
Location: Lower Alabama

Re: 2nd Battle of Kharkov 42

Post by conboy »

Edward77,
Terminator said --
primary objectives should remain open throughout the game and tested only at scenario end
I agree with Terminator. Since this is a Germans-on-Defense scenario, then both objectives for the Germans should be set for Trigger "Hold Kharkov (Krasnograd) to End of Scenario", Condition "Check turn =-1", Result "Primary Objective Completed". That would solve any issues with the cities changing hands several times during the game, and prevent a situation in which either was never taken by the Russians, leaving the Objective state inactive which would result in a draw.

Aside: Without reciprocal Soviet objectives, the player will never receive worse than a draw.

ps, started playing it -- looks like a real blast! Looking forward to the finished version.

conboy
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

Just out of curiosity, where does the template.jpg file come from ?

template.jpg
template.jpg (915.55 KiB) Viewed 4020 times
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

Re: 2nd Battle of Kharkov 42

Post by edward77 »

Terminator, Map from VCS Kharkov Board Game Geek
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

Re: 2nd Battle of Kharkov 42

Post by edward77 »

Terminator Hopefully my final version. please check out. Any suggestions welcome
https://www.dropbox.com/s/2qsuh1a7difvm ... 6.zip?dl=0
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: 2nd Battle of Kharkov 42

Post by GabeKnight »

Hi Edward,

wanted to give your scen a go, looks good. I like smallish maps with a tight turn limit. But the Soviets start off under-supplied (-40 something). Intended? I suppose not. I changed that and will play now.
---
Edit / afterwards
---

Nice. Intense battle. Played with my mod in middle difficulty. Good balance for an average player base, I guess, not too difficult to win at first try, but may be a bit tough on beginners. Should be well playable at level 5 difficulty, too.
Maybe a bit too much RP, I could elite repair all my units (almost) all the time, the overall losses to my units - 19CP with the Germans, and some Romanian losses from the beginning of the Soviet attack - were minimal compared to the size of the battle. I also suggest more Soviet airforce, would be more fun.

- There's a road/bridge error at Peresenchev. I don't remember exactly what causes it, but it has something to do with a road crossing on river hexes, I believe.
- Same road/bridge thing one hex south of Krasnograd
- you shouldn't use core units in scenarios that don't allow purchase or deployment. When a player's core unit is destroyed, it's going to free up the respective command points and basically I can "revive" that unit and redeploy anywhere I wish (well, on VPs, of course :wink: ) on the map again
- All the sec. objectives, except "Izium", don't check at scenario end (see screenshot)

I investigated with the editor and both the "Volchansk" and "Cheguyeu" triggers are missing the target hex in the "check hex owner" condition and the "Belgorod" objective is missing the whole trigger to validate it.

But basically the scen played as it should (after I've fixed the supply situation). Thank you! :D

Screenshot 29.jpg
Screenshot 29.jpg (829.2 KiB) Viewed 3852 times
Parallax
Twitch Fidelity Award 2017
Twitch Fidelity Award 2017
Posts: 188
Joined: Thu Jun 04, 2015 12:22 am

Re: 2nd Battle of Kharkov 42

Post by Parallax »

Thanks. Interesting scenario. Will you add some anti-air defence for USSR? So many artillery with almost no AA support :oops:
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

The scenario starts well, it seems to promote :)
But there’s still work to be done...
Start with the map which is good but some details could be settled :

2nd battle of Kharkov 42 V6(1).jpg
2nd battle of Kharkov 42 V6(1).jpg (378.65 KiB) Viewed 3815 times

2nd battle of Kharkov 42 V6(2).jpg
2nd battle of Kharkov 42 V6(2).jpg (370.27 KiB) Viewed 3815 times

2nd battle of Kharkov 42 V6(3).jpg
2nd battle of Kharkov 42 V6(3).jpg (144.46 KiB) Viewed 3815 times
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

2nd battle of Kharkov 42 V6(4).jpg
2nd battle of Kharkov 42 V6(4).jpg (278.68 KiB) Viewed 3814 times

2nd battle of Kharkov 42 V6(5).jpg
2nd battle of Kharkov 42 V6(5).jpg (182.38 KiB) Viewed 3814 times

2nd battle of Kharkov 42 V6(6).jpg
2nd battle of Kharkov 42 V6(6).jpg (184.13 KiB) Viewed 3814 times
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: 2nd Battle of Kharkov 42

Post by terminator »

2nd battle of Kharkov 42 V6(7).jpg
2nd battle of Kharkov 42 V6(7).jpg (454.31 KiB) Viewed 3813 times

2nd battle of Kharkov 42 V6(8).jpg
2nd battle of Kharkov 42 V6(8).jpg (178.09 KiB) Viewed 3813 times


PS: I don’t have too much time right now, all comments are on images
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

Re: 2nd Battle of Kharkov 42

Post by edward77 »

Thanks for all the comments and suggestions. Very helpful, as I think I now have all the objectives working correctly.
On the question of using core units, if no purchases are allowed and no deploy hexes designated then how can a lost core unit be replaced if the Purchase screen is blank?
On the template.jpg map, at the top, can anyone tell me the name of the town half way between Akhtyrka and Belgorod?
Lastly, Although the blowing of the Izium bridge trigger does occur there is no explosion effect.
Thanks again.
Post Reply

Return to “Order of Battle : World War II - Scenario Design”