Jylland v. 1.7
Interesting. I didn't know the Danish names for Jutland peninsula (Jylland) or Zealand island (Sjælland) until now. I still would not know if I wasn't reading the folder names. I propose to clarify it for the player.
Scenario Name: "Denmark
, Jutland Peninsula (Jylland)"
Scenario Description: "Historically the Danes capitulated after 6 hours at the King's request. This time the Danish commander-in-chief
William Wain Prio
r's decision to fight on is he
eded.
This may not be a 6-hour walk in Idretsparken for the Germans.
(This scenario concentrates on the Jutland Peninsula.)"
Looks good, I think. I'll recommend the same treatment for Sjælland:

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Briefing: Reference is made to Værløse airfield. That's near Copenhagen in the Sjælland scenario. Perhaps you meant "
Rye airfield"? If so, you should edit the briefing, name the hex, put a plain capture flag on it, and place an airfield under the airstrip unit.
Major and Minor Defeat: "Really
Herr General, you could not beat the Danes?"
The "Occupy all 5 objectives" mission points to 6 VP's. I am guessing that the odd one is this unnamed airfield here:

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It seems to balance the map in terms of primary VP locations, so I recommend keeping it. I didn't see any airport in the area on Google Maps aside from Aarhus Airport which, although it looks too far from Aarhus on your map, actually is 36 km northeast of the city. So I suggest naming it "Aarhus AF" (Wikipedia says "The airport was established in 1943 by German occupying forces" but we won't tell anybody, will we?

)
So, therefore and if you agree, these changes:
Hex Name: "
Aarhus AF"
Mission: "Occupy all
6 objectives"
Trigger:

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The other primary objective, "Connect Flensburg-Skagen," is faulty:

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Simple solution: Activate the "Flensburg-Skagen" trigger and deactivate the "Supply broken" trigger. Also, perhaps a mission description is needed for clarity: "
Set up and maintain a supply connection between these two points."
There's a little trick that I do to check how many objective hexes there are on a map. Testing this map shows that there are 9 secondary objectives!

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That's not what you want, obviously. Here is a list of the extraneous flags to remove or change to plain capture points:
- A point one hex south of Hansted (Hanstholmfortet)
- A point two hexes southwest of Fredrikshavn (Trekronerfortet)
- Aarhus (not one of the mobilization centers)
- The tip of land 8 hexes west of Varde and Esbjærg (Blaavandfortet)
Also, for consistency, you should add "MC" to "Hansted" like the other mobilization centers.
"Fyn" trigger folder:
- "Middlefart t2," "Nyborg t2," and "Svendborg t2" triggers are all set for "Turn = 2." If the "Check Unit(s) Near Hex" conditions (Germans near a hex) are not met on exactly Turn 2, AI Team 1 "Fyn" will never activate and will remain idle.
"Jylland" trigger folder:
- "t2" trigger is set for "Turn = 2." If the "Check Unit(s) Near Hex" condition (Germans near a hex) is not met on exactly Turn 2, AI Team 1 "Jylland" will never activate and will remain idle.
- "Aarhus t2" trigger spawns a unit that is not assigned to an AI team.
"German reinforcements" folder:
- In the "Fallschirmjäger" trigger, one of the spawn Target Hexes is out to sea, on the edge of the map. The spawn is probably not included for that reason.
- "10.4.40 Værløse" trigger's "Check Hex Owner" Target Hex is out to sea, on the edge of the map. The spawn is probably not included for that reason. (The spawn Target Hex is also located there.)
Hmmm. I'm going to assume all 73(!) bridge demolitions are properly programmed.
