Trondheim v. 1.7 (continued)
Unfortunately, as we have found out, this trigger will not work if the scenario ends early. It is likely to do so, with 60 turns and 5 primary objectives all based on Capture VP Event:

- Screenshot 1.jpg (215.28 KiB) Viewed 2897 times
Instead, I would do it this way, with all five primary objectives included in conditions:

- Screenshot 2.jpg (232.56 KiB) Viewed 2897 times
This trigger is at best superfluous; at worst, harmful. I recommend deleting it:

- Screenshot 3.jpg (218.35 KiB) Viewed 2897 times
Coastal Guns popup message: Two "n"s and only one "l" in "
personnel." Incidentally, the "Coastal guns" trigger will work, even though you have the same "Check Unit(s) Near Hex / Amount = 0 / Distance 0" conditions as the "Ger Værnes" and "Ger Hegra spawn" triggers, because you have it set for Any Event. That works; keep it that way!
On second thought, Any Event is fine but I still prefer to be specific whenever I can so as to cut down on computer processing time. So, for "Coastal guns" trigger, I would set it to Move Event and for "Cruisers," that would be Combat Event.
Those Gebirgsjäger triggers are tricky. I think I know what you are trying to do. You are saying, if one Gebirgsjäger unit lands at near the coastal gun, only four (instead of 5) Gebirgsjäger units should land at Trondheim. Thus the "Gebirgsjäger Agdenes" trigger deactivates "Gebirgsjäger Trondheim all" and activates "Gebirgsjäger Trondheim less." If the "Gebirgsjäger Trondheim all" trigger activates first, however, it shuts off the "Gebirgsjäger Agdenes" trigger and the already deactivated "Gebirgsjäger Trondheim less."
The logic flaw is, if the player moves the Hipper and destroyers into Trondheim port first, that means the "Capture coastal batteries" secondary objective cannot be achieved. The player is not aware of this choice and if he moves the Hipper squadron first, he loses a chance at a Major Victory.
Here is what I mean. I occupied Trondheim first and landed all five Gebirgsjäger units:

- Screenshot 4.jpg (448.96 KiB) Viewed 2897 times
but the tradeoff is, moving in the Paul Jacobi does not spawn the Gebirgsjäger unit up there:

- Screenshot 5.jpg (373.4 KiB) Viewed 2897 times
Maybe that's the intention; it forces the player to move land units all the way up there to occupy those two hexes, even if the enemy coastal guns are destroyed by naval fire. However, seeing what is coming up the fjord in a little while - the Furious squadron - the player would definitely want those coastal guns on his side before it's too late. But the player does not know this and loses the opportunity unless he happens to move the Paul Jacobi first. That's unlikely, since the scenario begins with the focus on the Hipper squadron.
I could try to figure out some complicated scheme to do something of what I think you intend, but instead I'd like to cut to the chase. I would do the following:
1) KEEP the "Gebirgsjäger Agdenes" active at all times. Do not shut it off. The "Capture coastal batteries" mission is great and frankly may be necessary for victory.
2) DECIDE whether the appropriate amount of Gebirgsjäger units to land at Trondheim is four or five, regardless of the single unit landing up north. (Knowing you and your standards of difficulty, I'd go with 5.)
3) DELETE one of the "Gebirgsjäger Trondheim" triggers, depending on your choice in 2), and remove the "Set Trigger State" effects. Make sure the trigger that you choose to keep is activated.
Whew. Were you on amphetamines when you designed these Norway scenarios? Or inspired, because these are close to home? Say, is your house on one of these maps?
