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Mord
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Paul59
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Re: Guide To Enlarging Unit Model Counts (or how to create your own Mass Effect Mod)

Post by Paul59 »

I use Excel to open the Squads.csv, it is much easier to read with all the data columns clearly visible. If that is what it looks like in Notepad++ I don't think I would be able to achieve half of what I do!

Notepad++ is essential though, for editing the .bsf files.
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Mord
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Adebar
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Re: Guide To Enlarging Unit Model Counts (or how to create your own Mass Effect Mod)

Post by Adebar »

Image

You might check Libre Office. Included is Calc which works like Excel. It's free (without any BS):

https://www.libreoffice.org/download/download/
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Mord
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Mord
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rbodleyscott
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Re: Guide: Increasing Unit Model Counts (or How To Create Your Own Mass Effect Mod) UPDATED For Libre Office

Post by rbodleyscott »

It is much easier to use the formatted .XLSX version of the file, and then save as .CSV. (Which is what the game actually uses)

That is what I do. I never try to edit the .CSV file directly.
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rbodleyscott
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Re: Guide: Increasing Unit Model Counts (or How To Create Your Own Mass Effect Mod) UPDATED For Libre Office

Post by rbodleyscott »

Apart from the dlc highlighting, other highlighting is mostly of points cost changes in updates
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Re: Guide: Increasing Unit Model Counts (or How To Create Your Own Mass Effect Mod) UPDATED For Libre Office

Post by MattoFrank »

Okay, did I get this right? The purpose of this thread was to enable updating one's own Mass Effect Mod to current game versions without having to wait for other people to update their mods. The squads worksheet was uploaded in december 2019. The latest update, which changed squads.csv, was released in april 2020. So the worksheet is now outdated and there is no way to get a properly working Mass Effect Mod anymore?

I mean, I could work with the unformatted squads.csv, but that's not a viable option.
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