Ok.....thanks, and keep up the great workphcas wrote: ↑Wed Nov 20, 2019 8:06 pmI didn't forget to shorten the names in the equipment file, I simply didn't have the time to do it yet. It's on the to do list. To give you any impression it took me about 50 hours to make the Big France scenario.
The startscreen v0.033 update is a AKRebel issue.
Yes I fixed the Maus tank.
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Strange for me to see "Saint Maulvis" , very small village , 250 inhabitants
maybe "Aumale" or "Blangy sur Bresle" is better ( 2000 or 3000 inhabitants)
maybe "Aumale" or "Blangy sur Bresle" is better ( 2000 or 3000 inhabitants)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
sorry that actually went down. We just have too many todays at the moment. Please excuse....
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Hi, I guess your French
I tell you the problem. In the scenario there must be a kind of space between cities, but a to large space without cities is also not what we want. So I have to make a decision (beside the big cities of course) which city to place on the map. I am from Holland so I do not know the difference between small French cities. Anyway the big cities count and are often the objectiv cities. The small cities just fill up the space. So which small city to place is more depending on it's position between other cities than the name of the city. I can simply not add to many cities for playability.
It's nice if French people give their vision for a better map. The map is not finished and we can still add things. As you also can see not all rivers are on the map yet, it will come. Also the German Army is not how I want it and this will change in the future.
But for now. If you think I can better change the name "Saint Maulvis" into "Aumale" than I wil do that. Do you Agree?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
phcas wrote: ↑Wed Nov 20, 2019 10:57 pmHi, I guess your French
I tell you the problem. In the scenario there must be a kind of space between cities, but a to large space without cities is also not what we want. So I have to make a decision (beside the big cities of course) which city to place on the map. I am from Holland so I do not know the difference between small French villages. Anyway the big cities count and are often the objectiv cities. The small cities just fill up the space. So which small city to place is more depending on it's position between other cities than the name of the city. I can simply not add to many cities for playability.
It's nice if French people give their vision for a better map. The map is not finished and we can still add things. As you also can see not all rivers are on the map yet, it will come. Also the German Army is not how I want it and this will change in the future.
But for now. If you think I can better change the name "Saint Maulvis" into "Aumale" than I wil do that. Do you Agree?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Battle of Britain
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Battle of Britain
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terminator
- Field Marshal - Gustav

- Posts: 6105
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Thanks for this huge update (v0.033)AKRebel wrote: ↑Wed Nov 20, 2019 5:24 pm Update see first post
https://www.slitherine.com/forum/viewto ... 61#p793561
PS: you forgot to update the version number on the main screen of the game(v0.032)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
In 1940, the German army took the road: Lille, Amiens, Aumale, Rouen.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
The Battle of Britain will have a few Phases:
-Kanalkampf
-Adlertag
-Airfields/Chain Home
-London Blitz
-End Phase
-Kanalkampf
-Adlertag
-Airfields/Chain Home
-London Blitz
-End Phase
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terminator
- Field Marshal - Gustav

- Posts: 6105
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Now I managed to get away with the animation on the left sidephcas wrote: ↑Sat Nov 16, 2019 8:03 amNo thats true. left and right images are not always a mirror. Tanks or units with turrets or MG positions not in the middle can be different in left and right images.terminator wrote: ↑Sat Nov 16, 2019 7:26 am M3 Diamont Tright and left images do not match exactly :
0307_M3_Halftrack(Bug).png
Not so nice for Terminators busy with attack animations![]()
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 488
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- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Hello PHCAS.
I started the Polish scenario again and the names of the cities disappeared. The same is true for the France scenario.
Greetings.
I started the Polish scenario again and the names of the cities disappeared. The same is true for the France scenario.
Greetings.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
45,18 Fécamp ( not Féchamp)
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terminator
- Field Marshal - Gustav

- Posts: 6105
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
I have no problem with the names of the cities.nono hard et heavy wrote: ↑Thu Nov 21, 2019 5:10 pm Hello PHCAS.
I started the Polish scenario again and the names of the cities disappeared. The same is true for the France scenario.
Greetings.
Have you loaded a savegame of a previous version ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
French map
Moselle river , not Monseile river
Fécamp not Fechamp
Moselle river , not Monseile river
Fécamp not Fechamp
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
So you really terminate this problemterminator wrote: ↑Thu Nov 21, 2019 4:12 pmNow I managed to get away with the animation on the left sidephcas wrote: ↑Sat Nov 16, 2019 8:03 amNo thats true. left and right images are not always a mirror. Tanks or units with turrets or MG positions not in the middle can be different in left and right images.terminator wrote: ↑Sat Nov 16, 2019 7:26 am M3 Diamont Tright and left images do not match exactly :
0307_M3_Halftrack(Bug).png
Not so nice for Terminators busy with attack animations![]()
![]()
![]()
![]()
Capture d’écran (498).jpg



