New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

Your lucky Terminator, AKRebel is on your side :) Commanders will be with tables in the next update. Also a Polish commander will be added in the Big Poland scenario, but you can not win the scenario by just killing him...............
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01000_Commander.png
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Sun Nov 10, 2019 10:17 am i agree with Terminator, The HQ truck is good but player has difficulty to see differences between HQ truck and when it is deployed (with antenna)

"tables " are a good idea!
xxx.png
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If a HQ unit is deployed you will see the binoculars sign
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

bob.jpg
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Battle of Britain

In the next update we hope to release the beta Big France scenario. But after that we will make a Big "Battle of England" scenario that replaces the Sealion scenario (that never took place). This scenario will come in the Campaign path between the France and Greece scenario.

It will be a Airwar scenario. The Germans can win if they can bomb enough British airfields, convoys, radar installations and London City hexes. The Allies win if they can prevent that.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Fri Nov 08, 2019 9:43 pm i have a question about the mod:
For the Poland campaign ,there is no Polish commanders(heroes) like Smigly or Kutrzeba (leader of poznan army), why? same question for Polish ace pilots?
maybe not to make the units too powerful? so at least why not put their name?

and also: why not a polish commandant (like german kommander= player) ? that could be Rydz-Śmigły and if he is killed , all units surrender ...
Rydz-Śmigły as commander in Warsaw now (41,33) Also other Polish commanders added
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

WNsMG34.jpg
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PS: the real problem was the Facing Left Animation but it is difficult to show (with (34,2) it is good).
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

Ok I finally got the MOD working, had to do a full reinstall of the game....followed up by a registry clean....now as for the MOD, all I can say is WOW, what a mega MOD, very impressive almost every part of the game has improved, I cant wait for the finished product! Way to go you two....one question I have is about the options folder, Big campaign or small, my guess is if you choose one of the two you have to stick with that choice you cant go back? Right? One other note I am not able to purchase subs, my resolutions are maxed out at 1366x768, maybe remove structures or one row of flag slots? PS. I hope you guys finally give some love to the US tracked units lol tired of looking at those vanilla brown looking units :(
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

MjrOu812 wrote: Sun Nov 10, 2019 10:59 pm Ok I finally got the MOD working, had to do a full reinstall of the game....followed up by a registry clean....now as for the MOD, all I can say is WOW, what a mega MOD, very impressive almost every part of the game has improved, I cant wait for the finished product! Way to go you two....one question I have is about the options folder, Big campaign or small, my guess is if you choose one of the two you have to stick with that choice you cant go back? Right? One other note I am not able to purchase subs, my resolutions are maxed out at 1366x768, maybe remove structures or one row of flag slots? PS. I hope you guys finally give some love to the US tracked units lol tired of looking at those vanilla brown looking units :(
Hello MjrOu812,

Thanks for your feedback and nice words. About your question about the Big or small Campaigns, yes choose one of the two. For people who do not like big scenarios, they still can play the old ones, but we strongly recommend to play the big scenarios, they have a max deployment of different new units.

Maybe AKRebel can say someting about the subs purchase issue.

US units are not reworked yet. It will come in time.

Greetings PHCAS
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

terminator wrote: Sun Nov 10, 2019 5:52 pm WNsMG34.jpg


PS: the real problem was the Facing Left Animation but it is difficult to show (with (34,2) it is good).
Thanks fixed in the next update
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

Maybe AKRebel can say someting about the subs purchase issue.

Hello MjrOu812,

I'll take a look, I may have an idea how to fix it for low resolutions.

Gruß AKRebel
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by jeffoot77 »

"If a HQ unit is deployed you will see the binoculars sign"

--> ok, but when u have more than 100 units to move and u see a truck, the first thought is : you can move it! The "table" skin is perfect as you have zero difficulty to see if deployed or not .




I have juste finished the poland campaign and what a big fun it was , here the positives and negatives full feedback :

(very) Positives (for me) :
- the big army : it is very cool to control the historical army of germany in 39 .
- the HQ units (even if i don't use them a lot : 5 recon sight would be more useful, i think)
- prototype unit : and so cool that somes are core units !
- historical scripts: all is working perfectly with many pictures and videos.
- i loved Hitler unit and his train! ( i prevented him to be killed!)
- the division insignas : awesome ! and all graphics improvements, new units etc.. it is a so huge work .

Negatives (for me)
- i have sent the three luftansha civils planes to vienna and nothing happenned. Still not finished?
- two many polish planes : i got difficulties to shoot them all : it took me too many turns : an idea: in the first turns, why not some polish ground planes like in european mod? historically, german had destroyed many planes on ground ... ( and too many dammages as said in previous post from recon polish planes too)
- historically, some Polish troops have retreated to Warsaw : i havn't seen one make a retreat...
- player is unable to buy core units : i know it is normal to respect historical army and not add an too powerful unit but just one core unit could be fun to buy after some turns (because prestige is too low at the beginning anyway ). For example, I would have bought a stuka or a panzer IV ...

Thanks again for this extraordinary mod, i' m dreaming of the same mod but with afrikakorps campaign ;)
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by nono hard et heavy »

Campaign US Corps 1
Hello PHCAS and AKRebel.
The 6 messages in the Tebourba scenario all have the same problem.
Greetings.
Image 1 Tebourba.png
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Image 2 Tebourba.png
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Image Tebourba.png
Image Tebourba.png (559.18 KiB) Viewed 2679 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

nono hard et heavy wrote: Mon Nov 11, 2019 11:06 am Campaign US Corps 1
Hello PHCAS and AKRebel.
The 6 messages in the Tebourba scenario all have the same problem.
Greetings.
Image 1 Tebourba.png
Image 2 Tebourba.png
Image Tebourba.png
Thanks, fixed in the next update
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

AKRebel wrote: Mon Nov 11, 2019 6:21 am Maybe AKRebel can say someting about the subs purchase issue.

Hello MjrOu812,

I'll take a look, I may have an idea how to fix it for low resolutions.

Gruß AKRebel
Ok thanks guys, yea like I said my resolutions are maxed the capital ships button is half visable, everything below that cannot see....and thank you for the quick reply. Got one question, are you guys going to give the grand campaign a face lift?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Mon Nov 11, 2019 10:46 am "If a HQ unit is deployed you will see the binoculars sign"

--> ok, but when u have more than 100 units to move and u see a truck, the first thought is : you can move it! The "table" skin is perfect as you have zero difficulty to see if deployed or not .




I have juste finished the poland campaign and what a big fun it was , here the positives and negatives full feedback :

(very) Positives (for me) :
- the big army : it is very cool to control the historical army of germany in 39 .
- the HQ units (even if i don't use them a lot : 5 recon sight would be more useful, i think)
- prototype unit : and so cool that somes are core units !
- historical scripts: all is working perfectly with many pictures and videos.
- i loved Hitler unit and his train! ( i prevented him to be killed!)
- the division insignas : awesome ! and all graphics improvements, new units etc.. it is a so huge work .

Negatives (for me)
- i have sent the three luftansha civils planes to vienna and nothing happenned. Still not finished?
- two many polish planes : i got difficulties to shoot them all : it took me too many turns : an idea: in the first turns, why not some polish ground planes like in european mod? historically, german had destroyed many planes on ground ... ( and too many dammages as said in previous post from recon polish planes too)
- historically, some Polish troops have retreated to Warsaw : i havn't seen one make a retreat...
- player is unable to buy core units : i know it is normal to respect historical army and not add an too powerful unit but just one core unit could be fun to buy after some turns (because prestige is too low at the beginning anyway ). For example, I would have bought a stuka or a panzer IV ...

Thanks again for this extraordinary mod, i' m dreaming of the same mod but with afrikakorps campaign ;)
Hello jeffoot77

Thanks very much for your feedback. I will try to give you some answers

* I think you will see a commander with table in front of a HQ if the HQ is deployed? I will talk about that over with AKRebel.
* About the three Lufthansa civil planes, nothing happend because you kept them save. If you lose one you will see what happend.
lufthansa.jpg
lufthansa.jpg (90.76 KiB) Viewed 2637 times
* About the Polish airforce, again the units are all historical so I am not going to reduce their numbers. But I agree they are to strong. To simulate the surprise effect of the German Invasion I will set the Polish aircraft out of fuel and ammo the first turn. I will also reduce the strenght number of the recon aircraft to 8. We will have a look if thats work better. Remember I am still busy with the Poland scenario. In the next update new Generals pictures and HQ's will be added and so on.
* The Polish troops are defending their historical "army" area like the Poznan Army is in the Poznan area. They do not retreat and will be destroyed by you in the area they fight. The units have "gameorders to do that" If we give that free it will be a mess with units running everywere.If for example the Lodz Army retreats to Warsaw it will be much to easy to take Lodz for the Germans than. I do not have a good solution for that. Any ideas anyone?
* In the Poland scenario you can not buy coreunits. By the start of the Norway scenario you can. You will be even advised by Speer to do that. Every begin of a new scenario you can buy coreunits if you want.
speer.jpg
speer.jpg (95.65 KiB) Viewed 2637 times
OK I am going to work on the Poland aircraft problem now.

Greetings PHCAS
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

MjrOu812 wrote: Mon Nov 11, 2019 2:50 pm Got one question, are you guys going to give the grand campaign a face lift?
At the moment we are redesigning the standard campaign and that alone is a lot of work. After that, theoretically everything is open, but as I said until then a lot of time will pass.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by daon »

for "retreats": can be replaced some units "10" by a unit "8" and a "4" that will appear near Warsaw when the first is destroyed
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by Latro »

or a 'move to' in script
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

daon wrote: Mon Nov 11, 2019 5:14 pm for "retreats": can be replaced some units "10" by a unit "8" and a "4" that will appear near Warsaw when the first is destroyed
OK thanks we will think about that
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

Latro wrote: Mon Nov 11, 2019 6:00 pm or a 'move to' in script
Yes I know, but they first have to fight before they run :)
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

AKRebel wrote: Mon Nov 11, 2019 5:06 pm
MjrOu812 wrote: Mon Nov 11, 2019 2:50 pm Got one question, are you guys going to give the grand campaign a face lift?
At the moment we are redesigning the standard campaign and that alone is a lot of work. After that, theoretically everything is open, but as I said until then a lot of time will pass.
Ok I understand, I have made a couple of my own MODS and there medium size so I no what it takes, and the tedious detail that's involved in the campaign overhaul :D You guys are doing a great job...keep it up!
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