New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

I have been playing around with your MOD, and I have noticed in the purchased screen a issue with to many flag slots in the upper left hand side and not enough room to navigate or purchase ships and subs at the bottom left hand side, I am sure someone has flagged this aready….other than that very nice and very large MOD, GOOD JOB GUYS
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

MjrOu812 wrote: Thu Nov 07, 2019 11:35 pm I have been playing around with your MOD, and I have noticed in the purchased screen a issue with to many flag slots in the upper left hand side and not enough room to navigate or purchase ships and subs at the bottom left hand side, I am sure someone has flagged this aready….other than that very nice and very large MOD, GOOD JOB GUYS
Hello MjrOu812

Thank you

If you play at a minimum resolution of 1440x900 you will not have the purchase screen problems.

Greetings
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

AKRebel wrote: Thu Nov 07, 2019 8:08 pm
terminator wrote: Thu Nov 07, 2019 1:14 pm 0422_D.520_test.png
:shock:

Hello Terminator

Many, many thanks for your extensive feedback.

:wink:
Please, wathever I can do.

Bloch MB.152.png
Bloch MB.152.png (213.76 KiB) Viewed 2784 times

Char2C.png
Char2C.png (245.05 KiB) Viewed 2784 times

:arrow: Duplicate for this tank :

Capture d’écran (479).jpg
Capture d’écran (479).jpg (278.75 KiB) Viewed 2784 times
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

240mm_K3.png
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

All corrected in the next Update Terminator. Thanks
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 2725 times
Prepare to take Paris in Fall Rot
Paris.jpg
Paris.jpg (138.6 KiB) Viewed 2725 times
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by jeffoot77 »

i have a question about the mod:
For the Poland campaign ,there is no Polish commanders(heroes) like Smigly or Kutrzeba (leader of poznan army), why? same question for Polish ace pilots?
maybe not to make the units too powerful? so at least why not put their name?

and also: why not a polish commandant (like german kommander= player) ? that could be Rydz-Śmigły and if he is killed , all units surrender ...
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

phcas wrote: Fri Nov 08, 2019 2:54 pm Prepare to take Paris in Fall Rot
I can’t wait to invade my own country :lol:

Is it possible to have a completely new installation for the next update ?
This would avoid having to manually delete duplicates for graphics for example (FMC Char 2C, Orzel...).
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Fri Nov 08, 2019 9:43 pm i have a question about the mod:
For the Poland campaign ,there is no Polish commanders(heroes) like Smigly or Kutrzeba (leader of poznan army), why? same question for Polish ace pilots?
maybe not to make the units too powerful? so at least why not put their name?

and also: why not a polish commandant (like german kommander= player) ? that could be Rydz-Śmigły and if he is killed , all units surrender ...
Hello jeffoot77,

Your wrong :) there is one Polish commander so far :) Krakow Army HQ - Antoni Szylling, have a look. No your are right a lot of Polish commanders are missing yet and not even all German commanders/heroes are in the scenario. This is because there was simply no time to bring them all in yet. The good news is that they will come in future updates. All big scenarios are still beta yet. I have to make a combination by making progress with new big scenarios like the big France scenario now and work further on the beta scenarios like Poland. So the awswer is it will come in time.
Polish.jpg
Polish.jpg (77.57 KiB) Viewed 2632 times
As you can see I made a few already, if you have color photos with names of others we do not have yet you can speed up the proces!

To make a Polish commandant like the German is a different story. I think thats not possible. The scenario will be played in the Campaign as a German player. So the AI is in control of the Polish commander if we make one. That goes wrong because the computer do not understand that. The commander has to be fixed on one place than or will walk right into the German lines. If he is fixed you know were he is after one time playing. If the game is won by killing him all other goals can be passed by. Thats why there is no Polish commander like the German.

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

terminator wrote: Sat Nov 09, 2019 4:51 am
phcas wrote: Fri Nov 08, 2019 2:54 pm Prepare to take Paris in Fall Rot
I can’t wait to invade my own country :lol:

Is it possible to have a completely new installation for the next update ?
This would avoid having to manually delete duplicates for graphics for example (FMC Char 2C, Orzel...).
I know there are duplicate units. We simply had no time to remove them but they do not take much diskspace. We have so much to do that it have no priority yet to get this units out.
AKRebel is in control of putting the mod and updates online. For the updates we are planning to make a combined update every 10 updates. so if v0.040 will come you can update the start game to v0.040 at once.

If people have problems with the duplicate units and can make a list of them it will save us time and we can look how to remove them.

As you can se we are very busy, yust made 5 new airfield graphics.
Airfields 2.jpg
Airfields 2.jpg (61.97 KiB) Viewed 2628 times
Greetings
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

phcas wrote: Sat Nov 09, 2019 6:52 am
I know there are duplicate units. We simply had no time to remove them but they do not take much diskspace. We have so much to do that it have no priority yet to get this units out.
AKRebel is in control of putting the mod and updates online. For the updates we are planning to make a combined update every 10 updates. so if v0.040 will come you can update the start game to v0.040 at once.

If people have problems with the duplicate units and can make a list of them it will save us time and we can look how to remove them.
Greetings
It's not a disksplace problem, it’s just that it can be confusing. It’s just a technicality.
phcas wrote: Sat Nov 09, 2019 6:52 am As you can se we are very busy, yust made 5 new airfield graphics.
Greetings
Beautiful airfield graphics, is there a Frozen version ?
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

Is the campaigns not working yet? I tried playing the campaigns and when I start I am getting a black screen on all four? The grand campaign works the Africa campaign works the scenario work? Do I install the big or small campaigns for it to work?
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

MjrOu812 wrote: Sat Nov 09, 2019 3:30 pm Is the campaigns not working yet? I tried playing the campaigns and when I start I am getting a black screen on all four? The grand campaign works the Africa campaign works the scenario work? Do I install the big or small campaigns for it to work?
All the Campaigns are working well for me.

I found the background color for the Soviet Corps surprising...

Capture d’écran (482).jpg
Capture d’écran (482).jpg (474.57 KiB) Viewed 2566 times
Last edited by terminator on Sat Nov 09, 2019 3:57 pm, edited 2 times in total.
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

terminator wrote: Sat Nov 09, 2019 3:48 pm
MjrOu812 wrote: Sat Nov 09, 2019 3:30 pm Is the campaigns not working yet? I tried playing the campaigns and when I start I am getting a black screen on all four? The grand campaign works the Africa campaign works the scenario work? Do I install the big or small campaigns for it to work?
All the Campaigns are working well for me.
Ok....then I have a problem, looks like I have to reinstall this MOD, just wish there wasn't so many updates to do....just wish there was one download for the hole MOD? Thanks for the reply :)
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by jeffoot77 »

Thkx for the answer Phcas, i haven't seen the polish commander in krakow ,i must have bad eyes.. :) For the polish commandant; why not fix him in warsaw with strong entrenchment and a lot of strenght like 15 or even 20 ? Warsaw is the last goal and by planes ,it is impossible to bomb him and kill him. Or other suggestion: by killing him, all other goals just can't be passed by. He should be just a different commandant by his skin ...

MjrOu812 ,you should just make a copy of your panzer corps folder and overwrite all the mod files. You will get no problems and it is easy to upadate . And don't forget to click on new game then on 39-45 to start the mod campaign in poland.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Sat Nov 09, 2019 5:43 pm Thkx for the answer Phcas, i haven't seen the polish commander in krakow ,i must have bad eyes.. :) For the polish commandant; why not fix him in warsaw with strong entrenchment and a lot of strenght like 15 or even 20 ? Warsaw is the last goal and by planes ,it is impossible to bomb him and kill him. Or other suggestion: by killing him, all other goals just can't be passed by. He should be just a different commandant by his skin ...
(The Polish commander is in the HQ truck!) I am talking to AKRebel now how to get still a Polish Commander. AKRebel made the graphic already so we have to use it............... :)
POL_Kommandeur.png
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

I like the HQ Units leaning on a map on a table of the game Strategic Command WWII War in Europe :

screen_5c1284d78a7bd.jpg
screen_5c1284d78a7bd.jpg (109.88 KiB) Viewed 2466 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

terminator wrote: Sun Nov 10, 2019 4:57 am I like the HQ Units leaning on a map on a table of the game Strategic Command WWII War in Europe :


screen_5c1284d78a7bd.jpg
You like tables?
x.png
x.png (10.45 KiB) Viewed 2432 times
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by jeffoot77 »

i agree with Terminator, The HQ truck is good but player has difficulty to see differences between HQ truck and when it is deployed (with antenna)

"tables " are a good idea!
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

phcas wrote: Sun Nov 10, 2019 7:38 am
terminator wrote: Sun Nov 10, 2019 4:57 am I like the HQ Units leaning on a map on a table of the game Strategic Command WWII War in Europe :
You like tables?
Yes, thank you :D
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