We are releasing a new update for Gladius. This version adds the option to rebind keys and show cliff highlights. It also includes a large amount of balance changes and bug fixes. Special thanks go to everyone who provided feedback, error reports and save games on Discord and on the forums. Please let us know what you think of these changes, we’re looking forward to reading about it!
New
- Added the ability to rebind controls through a new Controls tab in the settings screen.
- Added video setting to show cliff highlights.
Balance
- Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors.
- Increased Tomb Blades cost by 33%.
- Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful.
- Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades.
- Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options.
- Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20.
- Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game.
- Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds.
- Increased Tyranid Warriors cost from 40 to 60.
- Moved Tyranid Warriors research from tier 1 to tier 2.
- Moved Gargoyles research from tier 2 to tier 1.
- Malanthropes can no longer consume tiles in enemy cities.
- Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role.
- Reduced Malanthrope Toxic Miasma cooldown from 10 to 5
- Increased Malanthrope Grapsing Tail cooldown from 1 to 3.
- Spore Mines no longer give experience when suiciding.
- Spore Mines are no longer reclaimable.
- Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game.
- Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love.
- Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role.
- Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction.
- Void Shield Generator now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
- Changed Fear from -50% circumstance melee damage to -33% melee accuracy. Fear incorrectly scaled high-damage weapons due to squad members dying, by scaling accuracy the results are more consistent across weapons.
- Noctilith Crown now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
- Increased Chaos Cultist construct Noctilith Crown cooldown from 5 to 10.
- Invulnerable damage reduction no longer stacks.
- Lictors now require the Flesh Hooks upgrade to receive the additional weapon.
- Lictors' Chameleonic Skin now allows them to overwatch with melee weapons instead of increasing ranged damage reduction.
- Moved Tyranid Megafauna Sac from tier 5 to 4.
- Moved Tyranid Ripper Dispersion from tier 4 to 5.
- Changed Fear from decreased melee accuracy to lose 2 morale each turn. Fear was too hard of an immediate counter to Orks.
- Changed Stealth to only work if the unit has actions remaining. This models the flavor of Stealth better and gives Lictors a more interesting dynamic.
- Items now go on a 1 turn cooldown when assigned to a new hero.
Bug Fixes
- Fixed sporadic unit state crashes.
- Fixed ground transports being able to deploy across cliffs.
- Fixed Ram Raider achievement sometimes not unlocking.
- Fixed disband confirmation prompt showing up for other players' units.
- Fixed a crash that would sometimes occur when using Jokaero Digital Weapons.
- Fixed tile resources sometimes showing 0%.
- Fixed rivers adding +10% food bonus on coast tiles.
- Fixed flying units capturing outposts when a city is destroyed.
- Fixed fortifications not capturing outposts when a city is destroyed.
- Fixed a crash that would sometimes occur when destroying a city.
- Fixed attack estimate weapon damage sometimes being incorrect because it showed the damage of each weapon independently instead of simulating hitpoint loss and squad member death.
- Fixed multi-weapon combat being dependent on weapon order and sometimes doing less damage after buffs because of squad members dying before a blast-weapon does damage. Now all weapon damage is calculate before any members are killed off so weapon order no longer maters.
- Fixed Ammo Runt research missing Big Mek requirement.
- Fixed several typos.
- Removed inconsequential trait Slow and Purposeful from Gargantuan Squiggoth.
- Fixed Tyranid buildings not having a team color.
- Fixed Waaagh! description.
- Fixed Waaagh! feel no pain damage reduction not stacking properly with other feel no pain damage reductions..
- Fixed Spectators getting the Explore Map Steam achievement.
- Fixed buildings not being visualized properly in multiplayer when first built.
- Fixed a visualization issue with units that have healed in a transport and are afterwards disembarking.
- Fixed Swarms trait not showing on Canoptek Scarabs.
- Fixed Big Mek missing a Mek's Tools animation.
Warhammer 40,000: Gladius - v1.4.1 Update
Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
Re: Warhammer 40,000: Gladius - v1.4.1 Update
At last! Thanks for the new.
Cliff highlights might be less invading if it was not next to impassable terrain such as water. Here it's rather useless, even for fliers. Highlight is only usefull where we might think we can go through AND it's not. But, sure, now it's best than before.
Cliff highlights might be less invading if it was not next to impassable terrain such as water. Here it's rather useless, even for fliers. Highlight is only usefull where we might think we can go through AND it's not. But, sure, now it's best than before.
Return to “Warhammer 40,000: Gladius - Relics of War”
Jump to
- Announcements & General Discussion
- ↳ News & Announcements
- ↳ General Discussion
- ↳ Game Ideas
- ↳ Archive
- ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers
- ↳ Blogs
- ↳ Deadliest Warrior on Spike TV
- ↳ Military Art
- ↳ Shenandoah General Discussion Forum
- ↳ Shenandoah Studio Website
- ↳ Gettysburg: The Tide Turns
- ↳ Gettysburg: The Tide Turns - Technical Support
- ↳ Gettysburg: The Tide Turns - After Action Reports (AAR)
- ↳ Battle of the Bulge
- ↳ Battle of the Bulge: Tech Support
- ↳ Drive On Moscow
- ↳ Drive on Moscow iPad
- ↳ Desert Fox: The Battle of El Alamein
- Regional
- ↳ Español
- Coming Soon
- ↳ Stormbinders
- ↳ Platoon Commander
- ↳ Space Station Designer
- ↳ Space Station Designer - Discord Server
- ↳ Ancient Arenas: Chariots
- ↳ RuneQuest: Warlords
- Latest Releases
- ↳ Broken Arrow
- ↳ Panzer Corps 2
- ↳ Join the Discord server
- ↳ Panzer Corps 2: Tech Support
- ↳ Panzer Corps 2 Scenario Design
- ↳ Panzer Corps 2: Multiplayer & Tournaments
- ↳ Panzer Corps 2 AARs
- ↳ ICBM: Escalation
- ↳ ICBM: Escalation Tech Support
- ↳ ICBM: Escalation - Discord Server
- ↳ Terminator: Dark Fate – Defiance
- ↳ Terminator: Dark Fate Defiance Tech Support
- ↳ Terminator: Dark Fate Defiance - Uprising
- ↳ Headquarters World War II
- ↳ Scramble: Battle of Britain
- ↳ Field of Glory: Kingdoms
- ↳ Field of Glory: Kingdoms - Modding and Scenarios
- ↳ Field of Glory: Kingdoms - After Action Reports
- ↳ Stargate: Timekeepers
- ↳ Stargate: Timekeepers - Tech Support
- ↳ Starship Troopers - Terran Command
- ↳ Master of Magic
- ↳ Field of Glory II
- ↳ Field of Glory II: Tech Support
- ↳ Field of Glory II: Scenario Design
- ↳ Field of Glory II: Modding
- ↳ Field of Glory II: After Action Reports
- ↳ Field of Glory II: Tournaments & Leagues
- ↳ Field of Glory II Digital League
- ↳ Knock-out Tournament
- ↳ Field of Glory II: The Divisional Championships
- ↳ FOG II World Team Championship
- ↳ Archive
- ↳ Field of Glory II: Frequently Asked Questions
- ↳ The FOGII Beta Archives
- ↳ Field of Glory II 1.5.15 Public Beta
- ↳ Field of Glory II 1.5.20 Public Beta
- ↳ Field of Glory II 1.5.22 Public Beta
- ↳ Field of Glory II - 1.5.24 Open Beta
- ↳ Field of Glory II - 1.5.26 Open Beta
- ↳ Field of Glory II - 1.5.27 Open Beta
- ↳ Field of Glory II - 1.5.29 Open Beta
- ↳ Field of Glory II - 1.5.31 Open Beta
- ↳ Field of Glory II - Open Beta 1.5.33
- ↳ Field of Glory II - Open Beta 1.5.37
- ↳ Field of Glory II Open Beta v.1.5.39
- ↳ Warhammer 40,000: Battlesector
- ↳ Planetary Supremacy
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Gladius - Relics of War: Tech Support
- ↳ Warhammer 40,000: Gladius - Relics of War: Modding
- ↳ Warhammer 40,000: Gladius - Relics of War: Suggestions
- ↳ Master of Magic Classic
- ↳ Master of Magic: Tech Support
- ↳ Caster of Magic
- ↳ Field of Glory II: Medieval
- ↳ Field of Glory II: Medieval Tech Support
- ↳ Field of Glory II: Medieval - Scenario Design
- ↳ Field of Glory II: Medieval - Modding
- ↳ Field of Glory II: Medieval - After Action Reports
- ↳ Field of Glory II: Medieval - Tournaments & Leagues
- ↳ Field of Glory II: Medieval - Frequently Asked Questions
- ↳ Field of Glory II: Medieval Beta Archives
- ↳ Field of Glory II: Medieval - Open Beta v.1.5.7
- ↳ Field of Glory II: Medieval - Open Beta
- ↳ Order of Battle Series
- ↳ Order of Battle : World War II - Tech Support
- ↳ Order of Battle Bug Submissions
- ↳ Order of Battle : World War II - AAR
- ↳ Order of Battle : World War II - Scenario Design
- ↳ Order of Battle : World War II - Multiplayer
- ↳ Multiplayer Beta
- ↳ Fantasy General II - Invasion
- ↳ Fantasy General II - Invasion: Tech Support
- ↳ Content Editor
- ↳ Fantasy General II - Beta Archive
- ↳ ICBM
- ↳ ICBM:Tech Support
- ↳ ICBM:Features you would like to see
- ↳ Stirring Abyss
- ↳ Battlestar Galactica Deadlock
- ↳ Battlestar Galactica Deadlock: Tech Support
- ↳ Shadow Empire
- ↳ Field of Glory: Empires
- ↳ Dev Diaries
- ↳ Field of Glory: Empires - Tech Support
- ↳ MOD
- ↳ AAR
- ↳ Field of Glory: Empires Beta Archive
- ↳ FOG Empires Open Beta v.1.3.5
- ↳ Diplomacy Open Beta
- ↳ Command: Modern Operations
- ↳ Astra Exodus
- ↳ Tech Support
- ↳ Afghanistan '11
- ↳ Afghanistan '11: Tech Support
- ↳ Strategic Command WWI
- ↳ Armored Brigade
- ↳ WarPlan
- ↳ Close Combat: The Bloody First
- ↳ Empires Apart
- ↳ Empires Apart PBEM
- ↳ Strategic Command WWII: World at War
- ↳ Aggressors: Ancient Rome
- ↳ Aggressors: Tech Support
- ↳ Aggressors Modding
- ↳ Aggressors AARs
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Sanctus Reach After Action Reports (AAR)
- ↳ Sanctus Reach Mods and Scenario Design
- ↳ Sanctus Reach Opponents Wanted
- ↳ Sanctus Reach Tech Support
- ↳ March to Glory
- ↳ Tech Support: March to Glory
- ↳ The Operational Art of War IV
- ↳ Check Your 6!
- ↳ Check Your 6!: Tech Support
- ↳ Polaris Sector
- ↳ Tech Support
- ↳ Modders Corner
- ↳ Mare Nostrvm
- ↳ Gettysburg: The Tide Turns
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Warhammer AAR
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ Warhammer Open Beta
- ↳ Carrier Deck
- ↳ Carrier Deck: Tech Support
- ↳ Panzer Corps
- ↳ Panzer Corps Open Beta
- ↳ Panzer Corps Mac Open Beta
- ↳ Panzer Corps : Tech Support
- ↳ Panzer Corps : AAR's
- ↳ Panzer Corps : Scenario Design
- ↳ Panzer Corps 2
- ↳ Close Combat Series
- ↳ Close Combat : Tech Support
- ↳ Close Combat - Gateway to Caen
- ↳ Close Combat - Gateway to Caen : Tech Support
- ↳ Close Combat - Gateway to Caen - Match Making Forum
- ↳ Close Combat - Panthers in the Fog
- ↳ Close Combat - Match Making Forum
- ↳ Close Combat - Panthers in the Fog: Tech Support
- Classic Games A-Z
- ↳ Airstrike Eagles of WWII
- ↳ Airstrike : Tech Support
- ↳ Alea Jacta Est Series
- ↳ Alea Jacta Est Series : Tech Support
- ↳ Battle Academy
- ↳ Battle Academy : Open Beta
- ↳ Battle Academy : Tech Support
- ↳ Battle Academy : Modders Corner
- ↳ Battle of the Scheldt Beta
- ↳ Battle Academy : Scenario Design
- ↳ Battle Academy : Tournaments & Leagues
- ↳ Battle Academy 2 – Eastern Front
- ↳ Tech Support
- ↳ Battle Academy 2: Modders Corner
- ↳ Battle Academy 2: Scenario Design
- ↳ Battle Academy 2: Tournaments & Leagues
- ↳ Battle Academy 2: AAR
- ↳ Battle of the Bulge
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Buzz Aldrin's Space Program Manager : Tech Support
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Campaign Series: Middle East 1948 - 1985
- ↳ Chariots of War
- ↳ Civil War II
- ↳ Civil War II : Tech Support
- ↳ Civil War II : AAR's
- ↳ Command - Modern Air/Naval Operations
- ↳ Commander - Napoleon at War
- ↳ Commander - Napoleon at War : Tech Support
- ↳ Commander - The Great War
- ↳ Commander - The Great War: Tech Support
- ↳ Commander The Great War AAR's
- ↳ Commander the Great War : Mods & Scenario Design
- ↳ Commander the Great War : Opponent Finder
- ↳ Conflict of Heroes
- ↳ Conflict of Heroes : Tech Support
- ↳ Conflict of Heroes : AAR's
- ↳ Match making forum
- ↳ Conquest!
- ↳ Conquest! : Tech Support
- ↳ Decisive Campaigns Series
- ↳ Distant Worlds Series
- ↳ Drive on Moscow
- ↳ Drums of War
- ↳ Drums of War : Tech Support
- ↳ Egypt - Engineering an Empire
- ↳ Egypt - Engineering an Empire : Tech Support
- ↳ España: 1936
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Fantasy Kommander – Eukarion Wars : Tech Support
- ↳ Field of Glory Digital
- ↳ Field of Glory : Tech Support
- ↳ Field of Glory : Scenario Design
- ↳ Field of Glory : Leagues & Tournaments & Seeking Opponents
- ↳ The FOG Digital League
- ↳ The Slitherine Trophy
- ↳ Field of Glory: League of Extraordinary Gentleman
- ↳ Field of Glory : AAR's
- ↳ FoG PC Beta
- ↳ Old Beta Test
- ↳ Bug Reports
- ↳ Field of Glory Campaigns
- ↳ Flashpoint campaigns: Red Storm
- ↳ Frontline Series
- ↳ Frontline Road to Moscow
- ↳ Frontline: Road to Moscow Tech Support
- ↳ Frontline: Road to Moscow Beta
- ↳ PC Beta
- ↳ Android Beta
- ↳ iOS Beta
- ↳ Frontline: The Longest Day
- ↳ Tech Support
- ↳ Gary Grigsby's War in the East
- ↳ Gary Grigsby's War in the East : Tech Support
- ↳ Gary Grigsby’s War in the West
- ↳ Germany at War: Barbarossa 1941
- ↳ Germany at War: Barbarossa 1941 : Tech Support
- ↳ Germany at War: Barbarossa 1941 : AAR's
- ↳ Hannibal: Rome and Carthage
- ↳ Hannibal: Rome and Carthage - Tech Support
- ↳ Hell
- ↳ Tech Support
- ↳ Heroes of Normandie
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ HISTORY™ Great Battles Medieval
- ↳ HISTORY™ Great Battles Medieval : Tech Support
- ↳ HISTORY™ Great Battles Medieval : Modding
- ↳ HISTORY®: Legends of War
- ↳ Tech Support
- ↳ Last Days of Old Earth
- ↳ Tech Support
- ↳ Legion & Legion Gold
- ↳ Legion and Legion Gold: Tech Support
- ↳ Legion Arena & CoM
- ↳ Legions of Steel
- ↳ Tech Support
- ↳ Lock 'n Load: Heroes of Stalingrad
- ↳ Lock 'n Load: Heroes of Stalingrad - Tech Support
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ MILITARY HISTORY™ Commander - Europe at War : General Discussion
- ↳ Commander - Europe at War : Tech Support
- ↳ Commander - Europe at War : Modders Corner
- ↳ Commander Europe at War : AAR's
- ↳ Commander Europe at War : Opponent Finder
- ↳ Commander Europe at War : GS Open Beta
- ↳ Napoleon's Campaigns
- ↳ Pandora - First Contact
- ↳ Pandora : Public Beta
- ↳ Pandora : Tech Support
- ↳ Pandora : Modders Corner
- ↳ Pike & Shot
- ↳ Tech Support
- ↳ Scenario Design
- ↳ After Action Reports
- ↳ Modders Corner
- ↳ Opponents Wanted
- ↳ Pike & Shot : Tournaments & Leagues
- ↳ Piercing Fortress Europa
- ↳ Pride of Nations
- ↳ QVADRIGA
- ↳ QVADRIGA : Tech Support
- ↳ Ravenmark: Scourge of Estellion
- ↳ Tech Support
- ↳ Revolution Under Siege Gold
- ↳ Rise of Prussia Gold
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Tech Support
- ↳ Scenario Design
- ↳ Modders Corner
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Sengoku Jidai: Tournaments & Leagues
- ↳ Scourge of War Gettysburg
- ↳ Scourge of War Series : Tech Support
- ↳ Scourge of War: Waterloo
- ↳ Sovereignty
- ↳ Sovereignty: Tech Support
- ↳ Sovereignty: AAR
- ↳ Sovereignty: Modders Corner
- ↳ Spartan & Gates of Troy
- ↳ Star Hammer
- ↳ Star Hammer: Tech Support
- ↳ Star Hammer: Scenario Design
- ↳ Strategic Command: WWII War in Europe
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ Team Assault
- ↳ Match making forum
- ↳ Team Assault : Tech Support
- ↳ THE HISTORY CHANNEL™ Great Battles of Rome
- ↳ THE HISTORY CHANNEL Great Battles of Rome : Tech Support
- ↳ Thirty Years' War
- ↳ Tigers on the Hunt
- ↳ Time of Fury
- ↳ Time of Fury AAR's
- ↳ Time of Fury : Tech Support
- ↳ Time of Fury : Scenario Design & Modding
- ↳ Time of Fury : Open Beta
- ↳ To End All Wars
- ↳ Tech Support
- ↳ Unity of Command
- ↳ Victory and Glory
- ↳ Vietnam '65
- ↳ Vietnam '65 - Tech Support
- ↳ Wars of Napoleon
- ↳ Battleplan Closed Beta
- Online Ordering & Support
- ↳ Online Ordering & Support
- ↳ Site Feedback
- ↳ Invitation system support
- Tabletop Wargaming
- ↳ Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- ↳ Rules Questions
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios
- ↳ Field of Glory AAR's
- ↳ Army Design
- ↳ Modelling
- ↳ Player Designed Lists
- ↳ Tournaments & Opponents
- ↳ Tournaments
- ↳ Opponent Finder
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Tech Support
- ↳ Field of Glory 3.0 Beta
- ↳ Marketplace
- ↳ Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- ↳ Rules Questions
- ↳ Campaigns
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios, Maps, and Orders of Battle (OOB)
- ↳ FoGN After Action Reports (AAR)
- ↳ Army Design
- ↳ Player Designed Lists and Adaptions
- ↳ Modelling/Gallery/Uniforms Questions
- ↳ Tournaments, Demos & Opponents
- ↳ FoGN Community: Opponent Finder, Clubs, Blogs, etc.
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Marketplace
- ↳ Field of Glory : Renaissance Wars : General Discussion
- ↳ Historical Scenarios
- ↳ Rules Questions
- ↳ After Action Reports (AAR's)
- ↳ Tournaments
- ↳ Army Design
- ↳ Player Designed Lists
- ↳ Modelling
- ↳ Campaigns
- ↳ Opponent Finder
- ↳ FOGR Update
- ↳ Marketplace
- ↳ Field of Glory : Swords & Sorcery : General Discussion
- ↳ Marketplace
- ↳ Flashpoint campaigns: Red Storm : Tech Support
- ↳ HISTORY™ Ice Road Truckers
- ↳ HISTORY™ Great Empires: Rome
- ↳ HORRIBLE HISTORIES™ Ruthless Romans
- ↳ The Tudors
- ↳ Command - Modern Air/Naval Operations : AAR's
- ↳ Command - Modern Air/Naval Operations : Tech Support
- ↳ Tech Support
- ↳ España: 1936 : Tech Support
- ↳ Piercing Fortress Europa: Tech Support
- ↳ Tech Support
- ↳ FoGR Lists
- Archive
- ↳ Gary Grisby’s World at War iPad