Shooting rules changed?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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vakarr
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Shooting rules changed?

Post by vakarr »

I'm finding it more difficult to disrupt my opponent's troops by shooting and I was wondering if there has been a change to the effectiveness or rules of shooting? It used to be that if you got three units to shoot at an average unit at short range while standing still, that would usually (not always but most of the time) be enough to disrupt the target if it had average morale. Now I'm finding that I am shooting with five units and nothing is happening except that the target eventually auto-breaks after a few turns.
SnuggleBunnies
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Re: Shooting rules changed?

Post by SnuggleBunnies »

No change has been made to shooting and cohesion tests.
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melm
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Re: Shooting rules changed?

Post by melm »

RBS has explained the rule for the shooting caused cohesion test. I can't retell the detail as I am afraid to make mistakes. One general rule that I recall is that when shooting doesn't cause cohesion drop, more shooting is in vain unless some criterion reached.
miles evocatus luce mundi
vakarr
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Re: Shooting rules changed?

Post by vakarr »

Gosh I must be so unlucky, it's happened again in my latest league game. Maybe there has been an increase in the numbers of troops in units or some other characteristic of a medium battle that is making it harder to get the cohesion drop?
SnuggleBunnies
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Re: Shooting rules changed?

Post by SnuggleBunnies »

Also no; the only change I can think of, which was made some time ago, was to make cavalry armor more effective vs missiles.
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Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
MVP7
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Re: Shooting rules changed?

Post by MVP7 »

There have been no changes that would effect shooting cohesion tests other than the cavalry armor improvement. Bad luck is the most likely explanation.

The way the cohesion tests work, don't shoot at the same unit too much after it has "held firm" that turn as the cohesion test itself is not re-rolled for that turn and the result can only be changed as you add new modifier to the unit from the losses. I personally like to take one more shot after held-firm and if that's not enough to disrupt the unit, I cut my losses and shoot a different target with the rest of my ranged units.
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