I play with persistent damage turned on, and I’ve been noticing some glaring graphical glitches with the damage model as I’ve gotten more battles under my belt in the Resurrection campaign. I’ve taken a number of screenshots to demonstrate the issue for you.
-Disappearing Artemis flightpod pylon damage- (click image to enlarge)


-Rectangular Jupiter Mk II forward flightpod damage- (click image to enlarge)


-Rectangular Adamant forward hangar bay damage- (click image to enlarge)


The Artemis and Adamant damage disappears and reappears as the camera moves around the ships. However, the band of damage on the Jupiter II doesn't seem to behave the same way. Hopefully this will be an easy fix, because it appears to have been introduced in either the Command update, or version 1.11 that arrived earlier this week.