New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
Ok, no problem.
But why?
And the steam.exe in the folder works with all mp3 files.
But why?
And the steam.exe in the folder works with all mp3 files.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Dunno. They still look a little too american.
How about these?
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
I think the MODPAK is not orienting to play Grand Campaigns for the changes in the units in the equipment. In order to play 1939-1945 Phcas and Akrebel, they must redesign the entire structure of the DLC.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
From my personal point of view, I would like much that the modpak out for Grand Campaigns, so I little little by little and enjoy the experience per year, by maps and fronts, so I do not see the units as unique divisions, instead organizes them as regiments, battalions. But that is me to like to play like that, see if Phcas is encouraged and made a Pakmod version for DLC 39-45
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
Again, this mod is not finished at all. We know the scenarios and campaigns are not reworked yet. The 1939-1945 Campaign will be changed slowly into a Campaign with big maps and much units. For this moment the US 41 Campaign and Allied campaign are reworked for a part. What the mod brings you at this moment is many many more units to use. I hope to rework all campaigns in the furture so all scenarios will be bigger, more challanging and more fun to play. At the moment I spend 8 to 10 hours a day on this project and there is much to do because we have high ambitions.
So YES WE KNOW, just wait and see......
So YES WE KNOW, just wait and see......
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
I have installed the MOD directly into the Panzer Corps STEAM folder and run the STEAM EXE and the MOD works BUT I no longer have the folder for the GRAND CAMPAIGNS
ALSO ... when I updated to the new version .028 I no longer have the small scenario which I prefer
Any ideas to a solution
Thanks ~
ALSO ... when I updated to the new version .028 I no longer have the small scenario which I prefer
Any ideas to a solution
Thanks ~
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
And here is the next French plane. The Latécoère 298 comes in two versions: the torpedo bomber (France 1940 and Vichy) and reconnaissance aircraft (also 1940 and Vichy). The torpedo version has a open canopy and a rear MG. The reconnaissance aircraft has a closed canopy. The torpedo is hard to see 

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
With the update v0.028 did you change the name of the version in the menu ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
yes, I know, before loud ToDos we actually went down. Sorryterminator wrote: ↑Wed Oct 02, 2019 8:48 pm With the update v0.028 did you change the name of the version in the menu ?
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
For updating with JSGME:53rdVaInf wrote: ↑Wed Oct 02, 2019 7:34 pm I have installed the MOD directly into the Panzer Corps STEAM folder and run the STEAM EXE and the MOD works BUT I no longer have the folder for the GRAND CAMPAIGNS
ALSO ... when I updated to the new version .028 I no longer have the small scenario which I prefer
Any ideas to a solution
Thanks ~
1. Disable the Mod with JSGME
2. Update (overwrite the files in the Mod folder)
3. Enable the Mod with JSGME
Last edited by terminator on Wed Oct 02, 2019 9:15 pm, edited 3 times in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
I will give that a go
Thanks Terminator ~
Thanks Terminator ~
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
...and here comes the Ju90! It´s the airliner version. The icon depicts the V1 (crashed in 1938...I know
)

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
Didn't work ...terminator wrote: ↑Wed Oct 02, 2019 8:52 pmFor updating with JSGME:53rdVaInf wrote: ↑Wed Oct 02, 2019 7:34 pm I have installed the MOD directly into the Panzer Corps STEAM folder and run the STEAM EXE and the MOD works BUT I no longer have the folder for the GRAND CAMPAIGNS
ALSO ... when I updated to the new version .028 I no longer have the small scenario which I prefer
Any ideas to a solution
Thanks ~
1. Disable the Mod with JSGME
2. Update (overwrite the files in the Mod folder)
3. Enable the Mod with JSGME

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
hello PHCAS
I keep checking the mod.
----> missing images of the heroes Stuka.Png
it's in the heroe.pzdat file, it's not in the heroes folder inside the UIplease check.
I keep checking the mod.
----> missing images of the heroes Stuka.Png
it's in the heroe.pzdat file, it's not in the heroes folder inside the UIplease check.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
@Phcas
Another issue is, I have units with 200 kill and still do not receive decorations.check awards.pzdat, strings.pzdat and the awards folder, I see no errors, but it would be good to check it to see if you see anything.
Another issue is, I have units with 200 kill and still do not receive decorations.check awards.pzdat, strings.pzdat and the awards folder, I see no errors, but it would be good to check it to see if you see anything.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
I tested your Mod with the first mission GC'39. Great job
2 remarks :
- your introductory video is very good but I find that the end is a bit too brutal.
- what is the value of purchasing HQ as a Recon unit ?
They are expensive and in addition their field of vision is limited for a Recon unit (spotting=1).

2 remarks :
- your introductory video is very good but I find that the end is a bit too brutal.
- what is the value of purchasing HQ as a Recon unit ?
They are expensive and in addition their field of vision is limited for a Recon unit (spotting=1).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
I think I found the problem, please test and feedback. thanks
http://www.mediafire.com/file/bwlvc7wy7 ... x.rar/file
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
A HQ in travel mode has a spotting range of 1 but if you deploy it (switch button) the spotting range will be greater. In the game you do not have to buy HQ's it's only a possibility. Most of the time HQ will be in de scenarios as Aux units with there historical names and leaders as in the Big Poland scenario and they will be in future updates.terminator wrote: ↑Thu Oct 03, 2019 5:45 am I tested your Mod with the first mission GC'39. Great job![]()
2 remarks :
- your introductory video is very good but I find that the end is a bit too brutal.
- what is the value of purchasing HQ as a Recon unit ?
They are expensive and in addition their field of vision is limited for a Recon unit (spotting=1).
Capture d’écran (329).jpg
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
Die deutsche strings.pzdat enthält seit der V1.30 einen Fehler in Zeile 1381. Dadurch werden alle folgenden Zeilen in dieser einen Zeile angezeigt und funktionieren nicht.
Die Zeile sieht im Original so aus:
IDS_IAP_SC_DESC "Soviet Corps" beinhaltet mehr als 25 neue Szenarios in einer sich verzweigenden Kampagne, die Sie von Murmansk auf die Halbinsel Krim und vom Chalchin Gol bis zu den Ufern der Elbe führt. Greifen Sie dabei auf über 60 neue reguläre und Eliteeinheiten zurück.
Durch das erste Anführungszeichen wird der Fehler ausgelöst. Mit einem Texteditor ist das nicht ersichtlich. Bei Excel und Co. fällt das sofort auf. Weglassen des Anführungszeichens behebt den Fehler. The german strings.pzdat contains an error in line 1381 since V1.30. This causes all following lines in this line to be displayed and do not work.
The line looks like this in the original:
IDS_IAP_SC_DESC "Soviet Corps" beinhaltet mehr als 25 neue Szenarios in einer sich verzweigenden Kampagne, die Sie von Murmansk auf die Halbinsel Krim und vom Chalchin Gol bis zu den Ufern der Elbe führt. Greifen Sie dabei auf über 60 neue reguläre und Eliteeinheiten zurück.
The first quotation mark triggers the error. This cannot be seen with a text editor. With Excel and Co. this is immediately noticeable. Omitting the quotation mark fixes the error.
Die Zeile sieht im Original so aus:
IDS_IAP_SC_DESC "Soviet Corps" beinhaltet mehr als 25 neue Szenarios in einer sich verzweigenden Kampagne, die Sie von Murmansk auf die Halbinsel Krim und vom Chalchin Gol bis zu den Ufern der Elbe führt. Greifen Sie dabei auf über 60 neue reguläre und Eliteeinheiten zurück.
Durch das erste Anführungszeichen wird der Fehler ausgelöst. Mit einem Texteditor ist das nicht ersichtlich. Bei Excel und Co. fällt das sofort auf. Weglassen des Anführungszeichens behebt den Fehler. The german strings.pzdat contains an error in line 1381 since V1.30. This causes all following lines in this line to be displayed and do not work.
The line looks like this in the original:
IDS_IAP_SC_DESC "Soviet Corps" beinhaltet mehr als 25 neue Szenarios in einer sich verzweigenden Kampagne, die Sie von Murmansk auf die Halbinsel Krim und vom Chalchin Gol bis zu den Ufern der Elbe führt. Greifen Sie dabei auf über 60 neue reguläre und Eliteeinheiten zurück.
The first quotation mark triggers the error. This cannot be seen with a text editor. With Excel and Co. this is immediately noticeable. Omitting the quotation mark fixes the error.
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.028
Thanks for the info, I hadn’t noticedphcas wrote: ↑Thu Oct 03, 2019 7:16 amA HQ in travel mode has a spotting range of 1 but if you deploy it (switch button) the spotting range will be greater. In the game you do not have to buy HQ's it's only a possibility. Most of the time HQ will be in de scenarios as Aux units with there historical names and leaders as in the Big Poland scenario and they will be in future updates.terminator wrote: ↑Thu Oct 03, 2019 5:45 am I tested your Mod with the first mission GC'39. Great job![]()
2 remarks :
- your introductory video is very good but I find that the end is a bit too brutal.
- what is the value of purchasing HQ as a Recon unit ?
They are expensive and in addition their field of vision is limited for a Recon unit (spotting=1).

Now I’m not gonna regret buying it

HQ after switching :