Bug with blood oak bow

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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Bear_and_balalaika
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Bug with blood oak bow

Post by Bear_and_balalaika »

Obtained two bows with ridiculously big numbers.
This buff works - game freezes for a few seconds while trying to calculate area of attack and then lets to attack units much more further then it should be.
No special exploits are used, eg. Cheat Engine or smth.
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ObG_Chris
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Re: Bug with blood oak bow

Post by ObG_Chris »

Thanks for the report

We found a bug which would cause the behaviour you are seeing in certain circumstances. Easiest way to "fix" this bug until the patch arrives is to close and restart Fantasy General II as this will reset all items to the state they should be in and not use range extension items.
More technical information about this: If more than one influence adds range to your attacks the order in which these are added together will cause one of the corresponding values to explode into such huge numbers.
PanzerG
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Re: Bug with blood oak bow

Post by PanzerG »

Same issue here, only that both my bows showed zero range :D
Reset worked.
WarHomer
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Re: Bug with blood oak bow

Post by WarHomer »

Which units does this add +1 range for?

I tried on giant stone throwers, but they can still "only" throw 4.
OBG_primetide
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Re: Bug with blood oak bow

Post by OBG_primetide »

Troll hurlers are siege, bows add range for missile
Making Fantasy General 2
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