Patch I is released! (v01.00.07250)

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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AlbertoC
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Patch I is released! (v01.00.07250)

Post by AlbertoC »

Woah, it's been one hell of a week! Fantasy General has been out for 8 days, and we're very happy to see that people like it (Mostly Positive reviews on Steam).

As all the fans who have been following us closely know, Fantasy General II is a game which we mean to improve and expand. Last week was just the beginning of our journey, and we would like you to involve in it as much as possible.

Thanks to you and your feedback on our forum and on Discord, we were already able to spot some areas which needed a few fixes. We are now ready to release the first update today!

You can see the full changelog down below. Please let us know what you think on the forum, on Discord, on our socials or in the comments section below :) And of course, stay tuned, we have very juicy news coming.


Patch 1 Changelog (v01.00.07250)


New Skirmish Map
Added new skirmish maps: Battle Lines and Coastal Defense

The Gap adaptations
Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!

Lizard Tweaks
Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!

Berserker Balancing
Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!

Loot Rebalancing
Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.

Scavenging
We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.

After the Clanmeet
The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)

Thunderer buff
Thunderers now have a missile range of 3. Stones away!

Enemy XP Progression
XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)

Ambush
Ambushers remain on their hex after ambushing and killing a unit. Discuss!

Bugfixes
"Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
Fixed bug where petrified units could still use free actions"

AI bugfix
Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.

UI bugfix
Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.

UI loading
Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.

Map Bugfix
Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!

Controls Bugfix
When cycling through units the camera now moves to the selected unit on the screen.

Load game UI
Allows double click to load a savegame.

Mirror Image Bugfix
Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!

Heroes leaving Bugfix
Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.

Disaease spreading Bugfix
Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!

Sounds
Added more unit sounds.

Move below flying units possible!
Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.

Fix Corrupted Savegame display
Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.

Localization
Fixed various localization bugs.

VFX
Fixed various visual effects.
eddieballgame
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Re: Patch I is released! (v01.00.07250)

Post by eddieballgame »

Great, so when do we get it?
Balbus
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Re: Patch I is released! (v01.00.07250)

Post by Balbus »

Patch program says it found a patch, but I am getting an FTP error when trying to pull it down. Is it not loaded on the server yet by chance?
charge62
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Re: Patch I is released! (v01.00.07250)

Post by charge62 »

Getting the FTP error as well.
julianbarker
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Re: Patch I is released! (v01.00.07250)

Post by julianbarker »

FTP error here as well.
Stilletto
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Re: Patch I is released! (v01.00.07250)

Post by Stilletto »

Same FTP error as well. The patch is also not in the My Page download area for Fantasy General II.
eddieballgame
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Re: Patch I is released! (v01.00.07250)

Post by eddieballgame »

Update is now active in the Members Area. :)
springel
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Re: Patch I is released! (v01.00.07250)

Post by springel »

How does this patch work from the Slitherine download site?

I see 3 downloads, a [PC] Installer v01.00.07074 of size 1.3 Gb, and two apparently equal files with a slightly different timestamp: [PC] Update v01.00.07250 of size 1.2 Gb.

When I don't have the game installed on one of my PC's, do I have to download both the installer and one of the updates, or is just the latest update enough? (as it seems large enough to contain the full game).
eddieballgame
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Re: Patch I is released! (v01.00.07250)

Post by eddieballgame »

I downloaded the 'patch' that was dated Sept 14, 2019 (Update v01.00.07250)...the latest.
Installed with no problems, though I was surprised at the size of this 'patch' (1.2 gb)

I suspect the 'Installer' (v01.00.07074) is separate from the 'patch' just based on the size...as close as they are.
Cerberus4
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Re: Patch I is released! (v01.00.07250)

Post by Cerberus4 »

I got the FTp error as well, then I accidentially discovered I had a code I could use to get the game on my steam page and steam downloaded the patch.
SHOUAND
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Re: Patch I is released! (v01.00.07250)

Post by SHOUAND »

Game cannot be save and load;Bug not fixed
ObG_Chris
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Re: Patch I is released! (v01.00.07250)

Post by ObG_Chris »

SHOUAND wrote: Sun Sep 15, 2019 3:13 pm Game cannot be save and load;Bug not fixed
Any further information about this?

Can you follow HOW TO REPORT BUGS OR SUPPORT PROBLEMS to give us more information about what exactly happens.

If your game has never saved any savegame, the most likely cause is that something is blocking access to {Documents}\My Games\Fantasy General II\Savegames.
SHOUAND
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Re: Patch I is released! (v01.00.07250)

Post by SHOUAND »

ObG_Chris wrote: Mon Sep 16, 2019 10:22 am
SHOUAND wrote: Sun Sep 15, 2019 3:13 pm Game cannot be save and load;Bug not fixed
Any further information about this?

Can you follow HOW TO REPORT BUGS OR SUPPORT PROBLEMS to give us more information about what exactly happens.

If your game has never saved any savegame, the most likely cause is that something is blocking access to {Documents}\My Games\Fantasy General II\Savegames.
Buy at Steam;
Documents\My Games\Fantasy General II\Savegames;I can see autosave。
In the game,Empty Savegame List,Can't display autosave and load games.
zakblood
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Re: Patch I is released! (v01.00.07250)

Post by zakblood »

can you give some logs so to check your hardware?

and see what's running that maybe blocking or stopping the process etc?

and gaming logs thanks, https://www.slitherine.com/forum/viewto ... 48&t=93973

System Information (Windows)

Additionally you may be requested to provide a snapshot of your computer’s hardware and software configuration to help us diagnose and troubleshoot technical issues.

To obtain the DxDiag file:
1. Press Windows Key + R.
2. Type DxDiag and press Enter.
3. In the DxDiag window, click Save All Information.
4. Name the file "dxdiag" and click Save.

To obtain the MSInfo file:
1. Press Windows Key + R.
2. Type MSInfo32 and press Enter.
3. In the MSInfo diagnostic window, click File, then Export.
4. When the Export As window appears, choose Desktop.
5. Name the file "MSInfo" and click Save.

one the reports or save games are found and ready, please zip them up and attach them to your post, thanks
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