Shrouded Coast how to end early?

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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dan456
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Jul 13, 2013 7:08 am

Shrouded Coast how to end early?

Post by dan456 »

i have destroyed 6 lizard places. i now have 9 mana points. the shrouded coast will not end early. what am i missing?
FlashXAron_slith
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Thu Aug 28, 2014 1:57 pm

Re: Shrouded Coast how to end early?

Post by FlashXAron_slith »

It will not, you have to skip turns until all inhabitants have fled, so wealth is 0 ...
feel free to explore the whole map :-)

should be changed for sure :shock:
dan456
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Jul 13, 2013 7:08 am

Re: Shrouded Coast how to end early?

Post by dan456 »

thanks for the info. do you know if you destroy the hovels early you collect more mana from the pools?
FlashXAron_slith
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Thu Aug 28, 2014 1:57 pm

Re: Shrouded Coast how to end early?

Post by FlashXAron_slith »

... don't think so, but got 2 per hovels !
Even waited as long as possible to have more spell mana.

Keep in mind that it also reduces wealth for one point ...
so if you have 6 you have to destroy them , when 7 wealth is left or you will not collect any liquid magic for the missing points ...

finished all 3 maps there and finished with a surplus of 15 AFTER upgrading all my units ...

but seems played to well , so enemy was scaled to mine and the map to sail to the dragon island is overpowered.
Even I found now a way to solve it, it was a joke ...

still fighting, already used over 25 turns from the 43 , only revealed around 25% of the map, had to start the first time MANY times that map, until I found a setup not being crushed after 3 turns :shock:

Already
killed 7 swamp dragons
2 dragon riders
3 empire art
3 witches
5 !!! 3 hex empire archers
3 art 4 hex
3 skeletton dragons ...
3 reapers
6 cav

and think over 20 other units ...

even I am now winnig slowly it wasn't really fun, as it was ONLY possible because I have known where the enemy is and where they move, after around 10 restarts ...
as I said, never had to restart any of the other maps !

SO, WAITING for the patch and hope that crazy scaling of the enemy is under control !
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