The Heartspire Bug

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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CaesarCzech
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The Heartspire Bug

Post by CaesarCzech »

Okay so i killed both the Purple and Red AI, but the scenario doesnt finish, Purple ai shows as eliminated but red ai Shows as taking turns but has no units on map, i dont know whats the problem

links to save


https://www94.zippyshare.com/v/WBiqfnnO/file.html
https://www94.zippyshare.com/v/Wb4NbWJd/file.html
https://www94.zippyshare.com/v/VEA32V6P/file.html
https://www94.zippyshare.com/v/N6jT3Uzu/file.html
https://www94.zippyshare.com/v/RhUzej2V/file.html
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OBG_primetide
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Re: The Heartspire Bug

Post by OBG_primetide »

I suspect there is a unit hidden in the fog somewhere that has run away, hides in the woods and needs spotting. We have had these reports before and sometimes one of the faster units or a bat just gets away to a distance you would not expect.
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CaesarCzech
Senior Corporal - Destroyer
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Re: The Heartspire Bug

Post by CaesarCzech »

OBG_primetide wrote: Mon Sep 09, 2019 8:06 am I suspect there is a unit hidden in the fog somewhere that has run away, hides in the woods and needs spotting. We have had these reports before and sometimes one of the faster units or a bat just gets away to a distance you would not expect.

i restarted after not finding the unit despite hour of searching there are really should be something done to address this.
ObG_Chris
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Re: The Heartspire Bug

Post by ObG_Chris »

From the savegame itself it seems like you used some kind of cheat engine to manipulate the game.
As the map itself is working fine for others and your savegame shows irregularities can you please retry without those manipulations. At least some of those changes have been applied before the map started you might even need to start fresh to not run into any issues again but restarting the map first seems to fix those irregularities in our short tests.
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