@rbodleyscott - Why is not fatigue modeled?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
MarkShot
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 432
Joined: Tue Dec 28, 2010 7:15 pm

@rbodleyscott - Why is not fatigue modeled?

Post by MarkShot »

I will begin with a disclaimer that I am not a historian. But as I understand it, skirmishing:

* Screen your main body

* Attrit the enemy

* Lowered morale as they could hit you with relative impunity

* In attempting to deal with them, they resulted in fatigue

It seems that light horse archers depended on this tactic. I think the DLC ends before the Great Mongol Nation, but this was a classic tactic of the Mongols to hit and retreat. The pursuers horses of heavily armored troops would grow weary. Each Mongol soldier had 4 mounts available to him. They would double back on fresh mounts and decimate their opponent.

My question: Why isn't fatigue explicitly modeled? I see it implicitly modeled in POA representing height advantages. But it, unlike cohesion state; it is not a persistent attribute of units.

Thanks.

PS: I am not being negative. This is a great game, and I believe captures the key dynamics.
Last edited by MarkShot on Mon Sep 02, 2019 11:30 pm, edited 1 time in total.
MarkShot
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 432
Joined: Tue Dec 28, 2010 7:15 pm

Re: @rbodleyscott - Why is not fatigue modeled?

Post by MarkShot »

PLEASE MOVE - I MEANT THIS FOR THE GENERAL FORUM. THANKS.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: @rbodleyscott - Why is not fatigue modeled?

Post by rbodleyscott »

Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II”