Protecting flanks and the 1 MU bit
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
There was a practice during the late medieval, early renaissance for the Germans and Swiss to deploy a "Forlorn Hope". Essentially, a throwaway BG of troops made up of volunteers and/or soldiers subject to disciplinary measures, they were sent in ahead of the main pike phalanx to disrupt the enemy line. Survivors would then rejoin the main phalanx. It fell out of use after a while when the soldiers realized just how forlorn their odds of success really were.
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philqw78
- Chief of Staff - Elite Maus

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We may well.So troops have never been sent into a battle the commander knew he couldn't win to salvage a situation where he knew he COULD win?
I think we must read different history books.
I didn't say life has never been lost needlessly, nor thrown away for 'The greater good', just that most people are averse to doing it. (Though some do it with relish.)
Therefore attrition points are the same for Mob and Knights.
Ahh, you were talking about the attrition points, not the practice of using LH to save the flank of their friends. My apologies.philqw78 wrote:We may well.So troops have never been sent into a battle the commander knew he couldn't win to salvage a situation where he knew he COULD win?
I think we must read different history books.
I didn't say life has never been lost needlessly, nor thrown away for 'The greater good', just that most people are averse to doing it. (Though some do it with relish.)
Therefore attrition points are the same for Mob and Knights.
Ian
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philqw78
- Chief of Staff - Elite Maus

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I was talking about both, but the probability that the lights don't want to be there means: to make people play them more realistically they are worth the same Attrition Points though a lot less Army Points.you were talking about the attrition points
Otherwise LF would be used to soak up enemy charges, whilst those with less skirmishers sat and waited for the enemy to hit them in their most vulnerable point with their worst nightmare. In this game skirmishers are not a throw away sacrifice and did not normally/do not normally stand and fight.
They might have equal attrition points but saving a unit of knights to fight later in the battle at the cost of a LH could turn the battle. Kn cost about 96 pts, LH as little as 28pts, and you might be able to stop them routing with a commander.MkV wrote:I think the equal attrition points for all units is one of the (many) finer points in this game. There are no "Throw Away" units.
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Lycanthropic
- Sergeant - Panzer IIC

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I think the comment meant that if you can save a BG of knights from a nasty flank charge at the cost of one of your LH BGs then that may indeed be a win for you. Much like the LH BG that hit my lancers in the rear, immediately broke (well impact and melee) but still did a useful job in that it took my lancers out of the game for several turns while the prusued, stopped, turned round and then moved back.Lycanthropic wrote:rally knights? what game are you playing? knights win every fight, always, they never lose...ever.








