Can I get a hand with a new scenario?

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PoorOldSpike
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Re: Can I get a hand with a new scenario?

Post by PoorOldSpike »

conboy wrote: Wed Aug 21, 2019 8:41 pmSpike..I was asking for a replay not to check out the blown bridge, but to see how you played the scenario.
Ok I'll save the next one.
Basically the location of the objectives dictated how I played, I was constantly checking their locations several times each turn to remind myself where they were, and diverting groups of units towards them accordingly to knock them off one by one. Jerry made no serious counterattacks so I had no interference.
The 5 French units in the north had a tough job until I could get reinfs up to them.
PoorOldSpike
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Re: Can I get a hand with a new scenario?

Post by PoorOldSpike »

Ok I just played 0.2 and only took 19 of the 20 objs, so I didn't get a full set of green ticks (sniffle).
I can send you the recording if you want, is it in my Docs folder and will it go in a PM?
PS- I had a bit of trouble understanding the Vosges objective, does <7 hex mean we have to clear all Germans from within a 6 or 7 hex radius of it?
Also, because I got that red 'X' in the results screen, shouldn't it have said 'Defeat''?

Image
conboy
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Re: Can I get a hand with a new scenario?

Post by conboy »

Spike,
Please send me the replay -- it is in the Order of Battle - WW2/Replays folder. It's .rec file. they are very small so they go over just fine in PM. I am very much looking forward to playing it back.

Clear a radius of less than 7, meaning no units within 6 hexes.

Sorry you didn't beat it but maybe the replay will tell the tale. Also, the victory conditions are a complicated thing, but if you look at Bru's Scenario Editor manual, it explains them there:
● Major Defeat: NOT all primary objectives met + NOT all secondary objectives met + hostile alliance has achieved all primary objectives.
● Minor Defeat: NOT all primary objectives met + ALL secondary objectives met + hostile alliance has achieved all primary objectives.
● Draw: turn limit reached + no one has met ALL primary objectives. (Spike, Since you succeeded in some objectives, you also succeeded in denying the reciprocal objectives of the Germans -- that's why you got a draw and not a defeat.)
● Minor Victory: ALL primary objectives met + NOT all secondary objectives met.
● Major Victory: ALL primary objectives met + ALL secondary objectives met.

Thanks for all the time you have put into this! I will send you a replay of the way I intended this scenario to be played. I forgot to save the last one ...

conboy
PoorOldSpike
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Re: Can I get a hand with a new scenario?

Post by PoorOldSpike »

conboy wrote: Fri Aug 23, 2019 1:10 am Spike,Please send me the replay -- it is in the Order of Battle - WW2/Replays folder. It's .rec file...
Remind me how to put it into a PM will you, I tried to do it and failed because I'm just a grunt wargamer not a geek..:)
PS- I know exactly why I lost, there's no mystery, I ran smack into a minefield on the last turn and needed another turn, so it was the clock that beat me.
More feedback-
1- There are flags that seem to serve no useful purpose and just clutter the map.
2- There are also Allied route marker labels on the map which add more clutter, I ignored them anyway and went the routes I preferred.
3- Incidentally I also never tried to keep my factions together and simply shuffled units around to wherever I thought they were needed most, for example I sent some stuff north to help the French.
4- I never saw any bugs or glitches during the game so congrats for that.
5- If you twisted my arm and demand I give some criticism, I think I'd say that one Sherman in the game is not enough, so maybe you could throw out a tank destroyer and Greyhound and AT-gun or something and replace them with Shers.
Erik2
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Re: Can I get a hand with a new scenario?

Post by Erik2 »

Purchasing your own units?
You can make this selectable for single scenarios checking the 'Allow Custom Stating Force' in the Settings tab in the editor.
All units need to be core units for trading them with resources.

How it works:
Just run the single scenario, you may check/uncheck this option in the scenario select screen.
The game then removes all core units and calculate the total resources and command points.


I use this feature whenever I create campaign scenarios as well.
Note the resource and command point numbers numbers, go back in the editor and add them there.
This allow me to quickly calculate the command points and also add any extra resources if the total has increased from scenario-1 to scenario-2.
conboy
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Re: Can I get a hand with a new scenario?

Post by conboy »

Erik, that's really good info. I've been putting off delving into that for a campaign but your discussion of the Allow Custom Starting Force will be very helpful. Now I can actually see a light at the end of the tunnel. Thanks!

Spike, select the "Private messages" underneath "Search" and next to the "Notifications" bell.

Type my name in as recipient and you'll be able to attach the .rec file using the buttons below the message. It'll stay in your outbox till I pick it up - some hours from now because I have a long drive ahead of me.

thanks!

conboy
PoorOldSpike
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Re: Can I get a hand with a new scenario?

Post by PoorOldSpike »

conboy wrote: Fri Aug 23, 2019 1:34 pmSpike, select the "Private messages" underneath "Search" and next to the "Notifications" bell.
Type my name in as recipient and you'll be able to attach the .rec file using the buttons below the message. It'll stay in your outbox till I pick it up - some hours from now because I have a long drive ahead of me.
Look on the bright side, at least you're not having to walk..:)
I still can't attach the file, there's no buttons or anything to do it.
Also the bloody file won't play for me, I click it and get the message- "unable to play this file".
o god I hate computers (sniffle)
GabeKnight
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Re: Can I get a hand with a new scenario?

Post by GabeKnight »

So where's the link to this scen, or are you playing "hard to get"? :wink:
conboy
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Re: Can I get a hand with a new scenario?

Post by conboy »

Howdy!

I'll PM you the link. I don't want it proliferating before Bru gets a shot at it. Just so you know I'm not wasting your time, I have included Erik's and Spike's comments so the thing should play well.

Only I don't have nice victory pictures yet.

Thanks for your interest --

conboy

ps -- anybody else wants a shot at it, let me know and I'll PM you the link.
PoorOldSpike
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Re: Can I get a hand with a new scenario?

Post by PoorOldSpike »

Hey Conboy I forgot to ask if you've got any 'Random' elements in your scen, or does it play exactly the same every time?
For instance now that I know exactly where that enemy minefield is i'll be able to avoid it next time I play.
In my own scens I always have some randomisation so that each game is like a box of chocolates and you never know exactly where things (including mines) are going to be each time you play it, and I also randomise what type of units are going to be appearing so each game will be fresh and new.

PS- Erik just told me I can view my replays from the menu screen by hitting-
Single Player -> Load Game - Replays button
The game will list all replays in the Replays folder.

And it works perfectly..:)
conboy
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Re: Can I get a hand with a new scenario?

Post by conboy »

PoorOldSpike,
I'm very unsure of myself with this scenario editor so right now I don't have randomization. You will enjoy the replay feature!

conboy
PoorOldSpike
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Re: Can I get a hand with a new scenario?

Post by PoorOldSpike »

conboy wrote: Sat Aug 24, 2019 2:38 pmI'm very unsure of myself with this scenario editor so right now I don't have randomization. You will enjoy the replay feature!
Speaking of replays, I've never ever bothered with them because I can't see the point. When I finish a game that's it, I don't have the slightest inclination to want to watch a replay of it, I'd much rather watch another thrilling episode of The Waltons- "Olivia has a desire to sing in the church choir"...hmm sounds good..:)
GabeKnight
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Re: Can I get a hand with a new scenario?

Post by GabeKnight »

PoorOldSpike wrote: Sat Aug 24, 2019 3:28 pm Speaking of replays, I've never ever bothered with them because I can't see the point.
Each to his own, but the point to me would be to learn something new and to better myself and/or the scenario I've designed... :)
conboy
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Re: Can I get a hand with a new scenario?

Post by conboy »

Erik, Terminator:
Thanks for your comments on the Vosges to Le Tholy scenario. Thought I'd pass on some thoughts.

Erik, Re: French units not having a name assigned. I looked up the French units participating and turned up a bunch of info on the 3d Algerian Infantry Division, whose role in the scenario (and the campaign I am working on) has been greatly expanded to show their enormous contribution to the Vosges battles in 7th Army. The French are badly under-represented in popular discussions of the effort to expel the Germans from their territory in WWII. I have barely scratched the surface about how their units were set up and how they contributed! So thanks for the tip.

Terminator and Erik: Regarding mines assigned to a faction -- I'd like to set it so only one faction knows where the mines are, but when you do, they rat out the enemy positions to the artillery! I never thought mines could be forward observers but the ones in my scenarios are now neutered and blinded! So thanks for the tips.

conboy
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