Yes the same plane. Made it a little lighter first and put all kind of things on it. But guille is not satisfied
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Fiat G.56 (G.55 with Daimler Benz DB-603A Motor)phcas wrote: ↑Fri Aug 16, 2019 9:12 am We are looking for Italian aircraft. Has someone Italian aircraft units that are not on the list?
Ba.65 - Ba.88 - Bf-109 - Ca.311 - CR.25 - CR.32 - CR.42 - G.55 - Ju-87 - MC.200 - MC.202 - MC.205 - P.108 - Re.2000 - Re.2001 - Ro.37 - SM.75 - SM.79 SM.82 - SM.95 - Z.1007
MC205N Orione (MC205 with Daimler-Benz-DB-605 Motor)
Re 2002 Ariete II
Re 2003
Re 2005 Sagittario
Fiat Br.20; Br.20M and Br.20bis
SM 81 Pipistrello
Inspiration from this side:
http://www.warbirdphotographs.com
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Thanks Anduril, I was hoping someone had still some unit graphics of other planes than in the list.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Maybe you can contribute some idea as to the organization of the Germanslennis29 wrote: ↑Fri Aug 16, 2019 11:58 pm @Phcas ---> Are you going to give the Mod a historical flavor?
I'm using google translator, in case the answers and questions look bad, try to understand the idea.
Thank you.
Another matter, a while ago I am working personally in my equipment, maybe I can contribute some idea as to the organization of the Germans.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
The new bridges are in the mod now
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Kavallerie !!!!
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Grenadier 1942
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
PzGren. mit Mörser 1942
Support battalion with vehicle sdkfz 251/2
Support battalion with vehicle sdkfz 251/2
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
OK Lennis, just show your idea's, we will see what we can use. Thanks.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
We started a readme file for the PAK MOD. Just to show you what will be in the mod and how it works we will show you parts of the readme file from time to time.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
We are coming on steam.............
Re: New Projekt: Phcas & AKRebels Mod "PAK"
And the black one
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Last edited by lennis29 on Tue Aug 20, 2019 1:23 pm, edited 1 time in total.
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
I forgot, the equipment has many changes and details, observe it well.
Referring to the DLC folder, the idea is to do something similar to the work of (DEDUCTER years ago), because I want to place fallschirmjager 1944 in the Allied DLC but not in the Russians.
Referring to the DLC folder, the idea is to do something similar to the work of (DEDUCTER years ago), because I want to place fallschirmjager 1944 in the Allied DLC but not in the Russians.
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Hello,
I downloaded the testmod files.
My main page is in the desert, this is not what you present here in your first post.
I have no new unit as you present here.
Are you sure your mod has no issue ? I used GSME to install it. I tested many campaigns so I am not a newbie...
I don't want to reduce your enthusiasm but if I really want to have nice icons, I come back at max speed to PHCAS Mod, the best by far I have seen here on this forum.
Wouldn't have been wiser to finish this outstanding work first before starting another project ?
I downloaded the testmod files.
My main page is in the desert, this is not what you present here in your first post.
I have no new unit as you present here.
Are you sure your mod has no issue ? I used GSME to install it. I tested many campaigns so I am not a newbie...
I don't want to reduce your enthusiasm but if I really want to have nice icons, I come back at max speed to PHCAS Mod, the best by far I have seen here on this forum.
Wouldn't have been wiser to finish this outstanding work first before starting another project ?
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Hello Lennis,
That's a whole story you tell. I send you a private message soon.
That's a whole story you tell. I send you a private message soon.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
As you have seen in his early posts, AKRebel has many many new units. Not only German but also Polish, French etc. I put them all in the Equipment file. Nice all this units, a lot of work again but very nice. A lot of this units however were test units or prototype's with only a few made. To give all those many units a place in Panzer Corps without destroying history and game balance was a challenge but AKRebel and I came to a solution called "Prototype".
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Just to inform you, AKRebel has not much time and want to spent all the time he have in creating new units for the PAK mod. That why you see so many posts from me and not from him. We have contact every day and both agree this project made a very good start.
GUN CREWS
In the PAK mod all guns will have crews, but that can be changed with the no crew guns in a optional folder, so you can use whatever you want.
GUN CREWS
In the PAK mod all guns will have crews, but that can be changed with the no crew guns in a optional folder, so you can use whatever you want.
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guille1434
- Major-General - Jagdtiger

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Hello Phcas:
First of all, congratulations to you and AkRebel for starting this big mod full of new ideas and content...
About the new heavy/light bridge engineer units, I have an idea that can be merged into your concept to make each of that unit type more distinctive. Let me explain...
By making bridging units able only to cross small rivers and another type able to cross small and big rivers you are giving more specialization to an already very specialized unit, which causes them to be even less used by players.
But, I think we can give another "advantage" to bridge engineer units: what if we can give those units the ability to make a bridge over a small river faster than making one bridge over a big river. How can this be?
If we make a new movement type special to bridging units where they have 2 hexes move and -50 movement over small river hexes (in the movement tables file) and 1 movement over other types of "easy" terrain types... It has to be tested, but I think that with that type and values of movement, one bridge engineer unit can move one hex over clear terrain and another hex over a small river hex, causing to have a "light" type bridge constructed in the same turns that the engineers move over the small river and in the same turn other units can start crossing the small river. This, of course, makes bridging units able to facilitate "instant" small river crossings and a delay of one turn to access and build a bridge over a big river hex. As you already explained, the heavy bridging unit would be able to make both types of crossings (light and fast bridges, and heavy bridges over big rivers with one turn delay) and the "light" bridging unit could just make fast bridges over small rivers.
I even made different adaptations of transport units for light and heavy bridging units types, to make easy to tell them apart in the heat of battle...
I hope I could explain my idea in a clear way.
First of all, congratulations to you and AkRebel for starting this big mod full of new ideas and content...
About the new heavy/light bridge engineer units, I have an idea that can be merged into your concept to make each of that unit type more distinctive. Let me explain...
By making bridging units able only to cross small rivers and another type able to cross small and big rivers you are giving more specialization to an already very specialized unit, which causes them to be even less used by players.
But, I think we can give another "advantage" to bridge engineer units: what if we can give those units the ability to make a bridge over a small river faster than making one bridge over a big river. How can this be?
If we make a new movement type special to bridging units where they have 2 hexes move and -50 movement over small river hexes (in the movement tables file) and 1 movement over other types of "easy" terrain types... It has to be tested, but I think that with that type and values of movement, one bridge engineer unit can move one hex over clear terrain and another hex over a small river hex, causing to have a "light" type bridge constructed in the same turns that the engineers move over the small river and in the same turn other units can start crossing the small river. This, of course, makes bridging units able to facilitate "instant" small river crossings and a delay of one turn to access and build a bridge over a big river hex. As you already explained, the heavy bridging unit would be able to make both types of crossings (light and fast bridges, and heavy bridges over big rivers with one turn delay) and the "light" bridging unit could just make fast bridges over small rivers.
I even made different adaptations of transport units for light and heavy bridging units types, to make easy to tell them apart in the heat of battle...
I hope I could explain my idea in a clear way.
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