Grand Campaign West 42-45 (Ultimate)

Battle Reports & After Action Reports (AAR's)

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huckc
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Grand Campaign West 42-45 (Ultimate)

Post by huckc »

Grand Campaign West 42-45 (Ultimate)

The focus will be maximizing prestige and getting marginal victories. If all goes well the campaign itself will end in a dubious victory on the Elbe.

Due to time restrictions I will be re-using my '41 core from here. Maybe if I was in prison or laid up in a hospital would I start this from '39 :lol:

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huckc
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St Nazaire

Post by huckc »

St Nazaire

The focus here was re-capturing flags primarily by breaking through the enemy front to the north, letting them capture most of those flags, then swooping back down.

Due to the 1000 prestige "bonus" and all the flag income it's important here to limit over-strength for the soft cap.

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MV 9 of 9
Not too pleased with this one as I felt it might be possible to solve the south-side of the city and re-capture all those flags. 23 flags in total were re-captured.
Attachments
(13.08.2019) St Nazaire, Turn 9 MV.zip
(75.23 KiB) Downloaded 159 times
goose_2
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Re: Grand Campaign West 42-45 (Ultimate)

Post by goose_2 »

God Bless you for doing this Huckc, this will help me a ton when I get there. I may ask you to send me the replay's to my email when/if I get there finally. ;)
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huckc
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Re: Grand Campaign West 42-45 (Ultimate)

Post by huckc »

goose_2 wrote: Wed Aug 14, 2019 1:48 pm God Bless you for doing this Huckc, this will help me a ton when I get there. I may ask you to send me the replay's to my email when/if I get there finally. ;)
Sure, I'll send them all over after each campaign.
huckc
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Bayonne

Post by huckc »

Bayonne

While I didn't bother trying to save the trains for the DV, since the engineers attacking them went from four to nine strength, I did destroy all ground units and take all flags.

Took a bit more damage than needed, but not enough for a restart.

Over the next couple of scenarios you're gifted some core units as the battle goes on. Most of them aren't keepers for me however so I beat them up a lot to lower the soft cap.

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MV 10 of 10
Attachments
(13.08.2019) Bayonne, Turn 10 MV.zip
(66.62 KiB) Downloaded 163 times
huckc
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Hardelot

Post by huckc »

Hardelot

Naval landing was in the south which means missing on all the flag re-captures in the northern city but made it easier to get the DV.

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DV turn 11 of 11
Attachments
(14.08.2019) Hardelot, Turn 11 of 11 DV.zip
(72.25 KiB) Downloaded 152 times
fitzpatv
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Re: Grand Campaign West 42-45 (Ultimate)

Post by fitzpatv »

How do you unlock Ultimate? Do you have to win a Grand Campaign at Rommel, Guderian or Manstein? Winning Soviet Corps at Zhukov doesn't seem to qualify.
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Re: Grand Campaign West 42-45 (Ultimate)

Post by goose_2 »

fitzpatv wrote: Wed Aug 28, 2019 12:01 pm How do you unlock Ultimate? Do you have to win a Grand Campaign at Rommel, Guderian or Manstein? Winning Soviet Corps at Zhukov doesn't seem to qualify.
It has to be set up manually. That is what I did in my playthrough on my Ultimate difficulty playthrough
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huckc
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Re: Grand Campaign West 42-45 (Ultimate)

Post by huckc »

fitzpatv wrote: Wed Aug 28, 2019 12:01 pm How do you unlock Ultimate? Do you have to win a Grand Campaign at Rommel, Guderian or Manstein? Winning Soviet Corps at Zhukov doesn't seem to qualify.
You've already unlocked it but need to add the html to the UI file by following the instructions here:
https://www.slitherine.com/forum/viewtopic.php?t=30415
huckc
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Dieppe

Post by huckc »

Dieppe

Focused on holding the western half of the city which is easier to defend and gets you the captured Churchill.

The air waves were extremely problematic, the spitfires can and will kill the Fw-190s that spawn in.

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MV 12 of 12
Attachments
(16.08.2019) Dieppe, Turn 12 MV.zip
(76.51 KiB) Downloaded 155 times
huckc
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Gironde

Post by huckc »

Gironde

Focus was destroying the commando submarine and maximizing surrender income. A few more turns would've gotten the DV too.

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MV 13 of 13
Attachments
(17.08.2019) Gironde, Turn 13 of 13.zip
(75.17 KiB) Downloaded 142 times
huckc
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Syracuse

Post by huckc »

Syracuse

Quite the puzzle here, getting the aux units out is especially important on Ultimate due to the 100% disband income. Got 22 out which is more than I got on Manstein surprisingly. The three artillery pieces and two AA will also be of great help in the next battle.

Two SE tanks to Panthers, the extra movement was vital for getting down to the aux units in time and screening their retreat.

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DV 8 of 11
22 aux units out
Attachments
(19.08.2019) Syracuse, Turn 8 of 8 DV.zip
(81.39 KiB) Downloaded 152 times
goose_2
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Re: Syracuse

Post by goose_2 »

huckc wrote: Fri Aug 30, 2019 9:19 pm Syracuse

Quite the puzzle here, getting the aux units out is especially important on Ultimate due to the 100% disband income. Got 22 out which is more than I got on Manstein surprisingly. The three artillery pieces and two AA will also be of great help in the next battle.

Two SE tanks to Panthers, the extra movement was vital for getting down to the aux units in time and screening their retreat.

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DV 8 of 11
22 aux units out

Thanks buddy for sending me the replays. When/if I get there in my playthrough they will be must watch research.

I have not had time to type up at home. (So much going on with family.)
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faos333
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Re: Grand Campaign West 42-45 (Ultimate)

Post by faos333 »

Good luck Huckc it will be very interesting to follow your progress, since I am playing West also, no comparison to my difficulty settings which are basic (basic) . I just finished Falaise, very interesting to see this one replay.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
huckc
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Re: Syracuse

Post by huckc »

goose_2 wrote: Thu Sep 05, 2019 7:43 pm Thanks buddy for sending me the replays. When/if I get there in my playthrough they will be must watch research.

I have not had time to type up at home. (So much going on with family.)
No problem, an easy drag and drop e-mail.
faos333 wrote: Good luck Huckc it will be very interesting to follow your progress, since I am playing West also, no comparison to my difficulty settings which are basic (basic) . I just finished Falaise, very interesting to see this one replay.
Thanks and and I'd welcome an AAR. All difficulties are challenging and an accomplishment.

Indeed planning on taking the Falaise route :)
huckc
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Etna Line North

Post by huckc »

Etna Line North 1 Reload

This battle is from hell and gave me huge trouble getting the DV. Reload on turn 3 due to just constant blow-ups leading to an ad nauseam amount of restarts.

Deployed a bunch of the aux units to help out as you're given exit hexes for them.

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DV 12 of 12
Reload turn 3
Attachments
(25.08.2019) Etna Line North, Turn 12 of 12 DV.zip
(84.87 KiB) Downloaded 156 times
huckc
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Messina

Post by huckc »

Messina

Now for some cheese. Deployed a bunch of newly minted AA and paratroopers to get the 18 ground units on the mainland. Only "wasted" one aux unit by deploying it, the remaining 21 will be disbanded here and there when I actually need the prestige.

Despite the cheese there was still tough fighting to be done in the air.

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DV 7 of 12
One aux unit squandered.
Gained the awesome experimental aircraft with excellent heroes and 12 base strength.
Attachments
(25.08.2019) Messina, Turn 7 of 7 DV.zip
(75.95 KiB) Downloaded 134 times
huckc
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Catanzaro

Post by huckc »

Catanzaro

Went with the British branch since prestige(?)...well I actually regret it now since I never fought at Salerno against the Americans.

Back to getting marginal victories. Not at all easy however for this one and the next.

I'm aware that I get more prestige for losses typically but would rather make due with less but get the victory. With all the disband income I should have plenty to get by.

I think I bought a couple support units, maybe a Wespe and strat bomber neither of which will get to 4-stars sadly.

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MV 12 of 12
Attachments
(25.08.2019) Catanzaro, Turn 12 of 12 MV.zip
(80.19 KiB) Downloaded 125 times
huckc
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Taranto

Post by huckc »

Taranto

Went for all victory hexes except for in Taranto, obviously for the very valuable capturable equipment and to avoid the powerful warships that will shred my infantry and fully suppress my tanks. Raced north along the coast to avoid all that.

The British landed unimpeded in the south but I used the thick forest to funnel their units and force some surrenders.

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Fin

MV 12 of 12
Gained the two capturable Italian equipment
Attachments
(26.08.2019) Taranto, Turn 12 of 12 MV.zip
(79.07 KiB) Downloaded 137 times
goose_2
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Re: Taranto

Post by goose_2 »

huckc wrote: Sat Sep 14, 2019 4:27 pm Taranto

Went for all victory hexes except for in Taranto, obviously for the very valuable capturable equipment and to avoid the powerful warships that will shred my infantry and fully suppress my tanks. Raced north along the coast to avoid all that.

The British landed unimpeded in the south but I used the thick forest to funnel their units and force some surrenders.

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Fin

MV 12 of 12
Gained the two capturable Italian equipment
Hey Huck? Are you finding yourself reloading a lot. Richard Martin has been discussing this a lot in his playthroughs. I tried Arras this morning and a I found myself reloading a lot, but I want to stop doing that as it just feels wrong, I may still reload some, but want to accept the rolls and make it teach me to play better rather than gaming the system.

Just want to know what you are experiencing.
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