Which provincial units are really unique?
Moderator: Pocus
Which provincial units are really unique?
So far from what I've seen there aren't many super unique provincial units. At least playing as Ptolemy it seemed to be some variation of light cavalry/camelry with extra experience everywhere. Or they stick on some ability like mountainmen/desertmen/forestmen.
One exception I do like is the Galatian heavy infantry. I think they're the only non-clumsy heavy infantry (if I recall correctly Alae aren't clumsy either but I'd have to check) so they look like they'd be brilliant in any rough terrain.
One exception I do like is the Galatian heavy infantry. I think they're the only non-clumsy heavy infantry (if I recall correctly Alae aren't clumsy either but I'd have to check) so they look like they'd be brilliant in any rough terrain.
Re: Which provincial units are really unique?
I'm citing from memory but Goths HI are also non clumsy.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Which provincial units are really unique?
There are three types of Dacian heavy infantry and the Dacian cavalry are the only ones in the region that have lances. It is disappointing that there is no difference between Danubian and Thracian medium infantry so there aren’t any falx wielding superiors in this game (despite the image of the Tisian warriors being exactly that); the Chersonese cavalry are pretty good (superior protected cavalry half armed with bow and half with sword). Light cavalry comes in desert/arid loving and steppe loving varieties. Light infantry comes with mountain loving types but surely the best are the Cretan Archers - blam! They can one shot an opponent into disruption. The Osrenoe cavalry are pretty unique - completely unarmoured cavalry with bows and swords but they are cavalry, not light cavalry. From somewhere around there I also got bow armed light cavalry. But yes, it does seem like a lot of the provincial troops are the same. It may be that if you check them more closely they are in fact different in some small way like using less supplies in the desert or in the steppe. Cappadocian cavalry are superiors armed with javelin and sword. Haven't found any yet that fight better in marsh, that would be helpful.
Last edited by vakarr on Sun Aug 04, 2019 7:41 am, edited 1 time in total.
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Re: Which provincial units are really unique?
Spartan phalanxes + Cretan archers as support. 

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Re: Which provincial units are really unique?
Playing the Spartans that's a great combo
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Re: Which provincial units are really unique?
The Carthaginian Sacred Band is a heavy infantry that doesn't have the clumsy trait as well. They're super! But not a provincial unit and only available to Carthage as far as I'm aware. The provincial unit for the Africa province is the War Elephant, which is not exclusive to Africa either...
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Re: Which provincial units are really unique?
Armenian Cataphracts and Armenian cavalry are an incredible asset. Galatian warbands give some much-needed impact foot in a land of flimsy Thureophoroi. Pontus and Armenia can build a really mean combined arms force if they expand.
This is assuming you have FOG2 as well.
This is assuming you have FOG2 as well.
Re: Which provincial units are really unique?
After checking I do notice a lot of different non-clumsy HI, but the Galatian ones stand out since they're in the middle of Asia minor so it'll be useful for factions that conquer that area.
Their usefulness in hills/plains definitely goes way up in FOG2. Superior warbands lose a melee against regular phalanxes, but if you bring a lot of them you have a good chance of getting a disrupt on impact.
Armenian cataphracts are quite a strange case. The clumsy modifier cancels out mountainmen somewhat, so you have cataphracts that are also OK in the mountains. Also in FOG2 they do terribly against pikemen, OK against spearmen and brilliantly against any legions/warbands, so I tend to export depending on what I'm facing.
Their usefulness in hills/plains definitely goes way up in FOG2. Superior warbands lose a melee against regular phalanxes, but if you bring a lot of them you have a good chance of getting a disrupt on impact.
Armenian cataphracts are quite a strange case. The clumsy modifier cancels out mountainmen somewhat, so you have cataphracts that are also OK in the mountains. Also in FOG2 they do terribly against pikemen, OK against spearmen and brilliantly against any legions/warbands, so I tend to export depending on what I'm facing.
Re: Which provincial units are really unique?
Note that heavy infantry with terrain abilities may not be heavy infantry but medium infantry (loose formation warband); there doesn't appear to be any superior warband in Asia Minor or the Middle East (warband heavy infantry are mostly average warband when exported).
Noric cavalry are superior cavalry when converted to FOG but so far the only provincial superior lancers I have encountered between the Balkans and the Middle East are the Dacian heavy cavalry (I am trying to maintain peace with the Alans and Armenia so haven't seen theirs yet). Most of the Balkan and Asia Minor provincial light infantry have the mountain ability, which means they move faster in that terrain in Empires but gain nothing in FOG.
Noric cavalry are superior cavalry when converted to FOG but so far the only provincial superior lancers I have encountered between the Balkans and the Middle East are the Dacian heavy cavalry (I am trying to maintain peace with the Alans and Armenia so haven't seen theirs yet). Most of the Balkan and Asia Minor provincial light infantry have the mountain ability, which means they move faster in that terrain in Empires but gain nothing in FOG.
Re: Which provincial units are really unique?
If you have some ideas to make some provincial units more unique, don't hesitate. It can make into a patch.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Which provincial units are really unique?
Maybe give provincial units a bonus for fighting in their home province.
That'll give an incentive for players to use local forces in combating threats, as happened historically.
Re: Which provincial units are really unique?
Many already get that. For instance, units hired in the steppes get the steppe bonus, while those hired in the desert get the desert bonus (in both cases it costs less in that terrain to maintain them). I would like to see the Tisian or Danube infantry be converted to the Bastarnae or (superior unprotected infantry with falx) when they convert to FOG 2.
Re: Which provincial units are really unique?
That's terrain bonus. I mean a different bonus for being in their home province. So, say, Nabatean Cameliers will get a bonus for being in any desert, as well as a bonus for being in Nabatea.vakarr wrote: ↑Mon Aug 12, 2019 10:58 amMany already get that. For instance, units hired in the steppes get the steppe bonus, while those hired in the desert get the desert bonus (in both cases it costs less in that terrain to maintain them). I would like to see the Tisian or Danube infantry be converted to the Bastarnae or (superior unprotected infantry with falx) when they convert to FOG 2.
Re: Which provincial units are really unique?
I would like to see elephants get the siege bonus as they were quite useful in a siege. I haven't seen what happens in the Indian regions but perhaps there Indian elephants should get a provincial bonus to distinguish them from the smaller African/Syrian forest elephants
Re: Which provincial units are really unique?
I've just recently found out that the Pictones (Scotland province) have HI that is non-clumsy AND have additional mountaineer trait (+1 ATCK/+1 DEF when fighting on hills and mountains), which can be deadly if combined with good generals. British Isles overall have really good roster, however British units are clumsy if memory serves (they have forester trait).
I will do a complete list and post it here
I will do a complete list and post it here
I think good idea would be differentiate at least slightly Celtic/Gallic/Aquitani medium cavalry. All of these units have the same stats and their provinces are neighboring each other. It really is a letdown to consolidate these lands if I play Celtic nation, because I virtually have the same units with no variation.If you have some ideas to make some provincial units more unique, don't hesitate. It can make into a patch.