Question and Answer Thread on Game Mechanics.

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Pocus
Ageod
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Re: Question and Answer Thread on Game Mechanics.

Post by Pocus »

Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
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pnoff
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Re: Question and Answer Thread on Game Mechanics.

Post by pnoff »

Pocus wrote: Sun Jul 28, 2019 10:22 am Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
So [penalty]=[current nation size decadence]*[status age]*0.03 ? Seems in line with my saves, plus or minus a little.

Could you also comment on evade calculations, please? I'm pretty sure combat mechanics supposed to be clear to players.

Cheers!
Demetrios_of_Messene
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Re: Question and Answer Thread on Game Mechanics.

Post by Demetrios_of_Messene »

loki100 wrote: Fri Jul 26, 2019 3:41 pm yes and yes

its an option under the diplomacy tab. Best advice is to read over the modifiers, but basically very good relations. Often this can come from an earlier alliance and then if they hit hard times - that seems to make it a bit more likely
Thank you, I had a more thorough look. It still seems impossible for me to get a reasonable percentage despite showers of money, not being at war etc. I guess it does not help that my Legacy is usually at the top in my games so far.
Pocus
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Re: Question and Answer Thread on Game Mechanics.

Post by Pocus »

pnoff wrote: Sun Jul 28, 2019 11:13 am
Pocus wrote: Sun Jul 28, 2019 10:22 am Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
So [penalty]=[current nation size decadence]*[status age]*0.03 ? Seems in line with my saves, plus or minus a little.

Could you also comment on evade calculations, please? I'm pretty sure combat mechanics supposed to be clear to players.

Cheers!
To evade, you need to be a skirmisher or one of the 4 types of cavalry or a light warship. You can shed off damages equal to at most half the difference in speed between you and the opponent.

So a Cavalry (speed 8 ) can avoid 2 damages inflicted by a phalanx (speed 4)
If you can read high level code, then it is around line 1693 of scripts\battle.bsf
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Geffalrus
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Re: Question and Answer Thread on Game Mechanics.

Post by Geffalrus »

If I have my fleet/army move click onto an enemy fleet/army, rather than on the occupied region, my fleet/army should pursue and try and attack that enemy fleet/army even if they move to another region, right? Move points permitting, of course. Not as easy for armies to do, but much more so for fleets.
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Re: Question and Answer Thread on Game Mechanics.

Post by Geffalrus »

Pocus wrote: Mon Jul 29, 2019 1:02 pm
pnoff wrote: Sun Jul 28, 2019 11:13 am
Pocus wrote: Sun Jul 28, 2019 10:22 am Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
So [penalty]=[current nation size decadence]*[status age]*0.03 ? Seems in line with my saves, plus or minus a little.

Could you also comment on evade calculations, please? I'm pretty sure combat mechanics supposed to be clear to players.

Cheers!
To evade, you need to be a skirmisher or one of the 4 types of cavalry or a light warship. You can shed off damages equal to at most half the difference in speed between you and the opponent.

So a Cavalry (speed 8 ) can avoid 2 damages inflicted by a phalanx (speed 4)
If you can read high level code, then it is around line 1693 of scripts\battle.bsf
What then does the Fatigue Margin value mean? What does it mean for some units to be Good Skirmishers or Superior Skirmishers?
We should all Stand With Ukraine. 🇺🇦 ✊
Pocus
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Re: Question and Answer Thread on Game Mechanics.

Post by Pocus »

The better the skirmisher is, the bigger your win in a duel should be to avoid fatigue from the enemy skirmisher.

Each skirmisher rank is a need of 2 margin. For example velite are skirmishers III (from memory) so even (and up to) if the enemy manage to win with a margin of 3x2 they will inflict 1 fatigue to the winner. Only if the winner manages to win with a margin of 6 + 1 = 7 he will not have the extra fatigue from skirmishing.
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Ezekiel
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Re: Question and Answer Thread on Game Mechanics.

Post by Ezekiel »

Do ships in straits prevent enemy land troops from crossing? I think so, but I am not sure. And a follow-up, what does the ship need to do in order to prevent movement?:

A) Start the turn in the strait
B) Be in the strait during any impulse in which the land unit is trying to cross
C) Have crossed through the straight at any impulse before the land unit tries to cross (Similar to B, but if the land unit starts 2 regions away, can a ship that started the turn there but moved away block its movement?)
D) Other

And another follow-up, if it is B and a ship passes in front of the land unit, does the land unit then attempt to get in transports and arrive at its destination that way?
jimwinsor
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Re: Question and Answer Thread on Game Mechanics.

Post by jimwinsor »

Ezekiel wrote: Mon Aug 05, 2019 2:51 pm Do ships in straits prevent enemy land troops from crossing? I think so, but I am not sure. And a follow-up, what does the ship need to do in order to prevent movement?:

A) Start the turn in the strait
B) Be in the strait during any impulse in which the land unit is trying to cross
C) Have crossed through the straight at any impulse before the land unit tries to cross (Similar to B, but if the land unit starts 2 regions away, can a ship that started the turn there but moved away block its movement?)
D) Other

And another follow-up, if it is B and a ship passes in front of the land unit, does the land unit then attempt to get in transports and arrive at its destination that way?
No, land units can slip across narrow straits freely, ships wont prevent.
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