Let's recap the "Supply" situation so far:
1) Completing "Brit fulfill-2" or "US fulfill-2" will enable the "Supply" objective.
2) But so will "Supply enable Brit" and "Supply enable US" which look at a different set of capture points.
3) "Supply enable Brit" and "Supply enable US" appear to have been intended to enable the "Supply" folder but are disconnected.
4) The "Supply" objective is linked to five capture points but the "Supply" folder contains a trigger for a sixth capture point.
Now, so far the effect of all this is that the "Supply" objective can be activated but:
1) The "Supply" folder is off and therefore this module is inoperable anyway.
2)
Although the "Supply" objective can be activated but there is no way to complete it.
However, there is this last trigger:

- Screenshot 12.jpg (87.47 KiB) Viewed 1397 times

- Screenshot 13.jpg (88.71 KiB) Viewed 1397 times
Which, if I am not mistaken, has the effect of shutting off the "Supply" objective immediately and always, on any event! So, my friend, I am wondering if you lost your way or you looked at this convoluted situation and decided to shut it off by deactivating the objective and not enabling the folder. The net effect is - so I believe after walking through this but unfortunately I cannot test it - that the human players will see no reference to "Supply" whatsoever. Maybe that was your intention after all.
Oh, wait a minute. That last trigger will not be in effect because the folder is disabled.
That means either "Brit/US fulfill-2" or "Supply enable Brit/US" enabling the "Supply" objective is a problem. It will appear to the human players and there will be no way to achieve it. Unless I have missed something, I believe you need to rework this module or do away with it.