Hello lordhoff,
good to see that you keep enjoying Aggressors:) Let me answer your questions:
lordhoff wrote: ↑Tue Jul 30, 2019 2:33 am1. Shipwrecks are a love/hate thing with me. I like that they happen but don't like how often. Heck, I had one fleet that got hit five turns in a row! I'm guessing that means that damage (if not totally sunk) is a percent so never goes to zero. So, is there an easy way I can tone this down?
There is no way how to tune this in game. You can decrease the chances of this happening by lowering the difficulty (which has a linear impact on these events happening) but that's probably not what you want. You can
manually change it, if you find file scenario.ag in folder
\bin\Scenarios\Ancient_Mediterranean\ where the game is installed and find line with "<scenarioDifficultySettings>". Here you need to find such ScenarioDifficultySettingMemento (such id) which corresponds to your difficulty (0=noob, 1=beginner, etc) and once you find that part, find <MoveEventsDifficultySettingMemento id="3"> and change inside the probability value to lower one.
For example for easy difficulty this is the part:
Code: Select all
<MoveEventsDifficultySettingMemento id="3">
<moveEventVariables>
<moveEventVariables>
<MoveEventVariableDifficultySettingMemento name="probability" value="0.004" />
</moveEventVariables>
</moveEventVariables>
</MoveEventsDifficultySettingMemento>
You just change the 0.004 to lower value.
Btw. just in case - the probability is higher when you transport units in a ship or your ship is damaged (the higher the damage is the higher the chance is). For boat this chance is also increased when it is not close to shore.
If you find this too difficult, please come to Discord, I am happy to help you.
lordhoff wrote: ↑Tue Jul 30, 2019 2:33 am2. I'm still wondering why the AI is so in love with cavalry. I just invaded a large island with 12 Greek-style infantry units. In about six turns, all survived but the enemy lost in excess of 20 cavalry units and had nothing left to fight me with there. I think there was a single warrior unit and maybe two nomads. Maybe if I played on a harder setting this wouldn't happen?
Agreed. AI likes cavalry too much. They are good for getting quickly where they are needed but they cannot replace the melee infantry in battle.
lordhoff wrote: ↑Tue Jul 30, 2019 2:33 am3. I read somewhere that this game was based on a board game. I tried to research it but came up empty. Does anyone know the name of said board game and whether or not it had sequels?
It was based on a board game but it has not been publicly released.
Have fun!:)