Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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AlbertoC
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Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

Post by AlbertoC »

“Can I sit next to the window? I get no frakking light in there. Look, I know why you’re here. You ditched her upside down, so the first thing to go was the nose. Armour all gets stripped away, but the ribbing stays put. The collar gets destroyed; those quarters are gone. The spine gets ripped back, severed the arms. It’s basically done from the snout along the head, all down the neck and the spine. Except the engines. They stayed intact, I’m guessing.
“And now you want to know how I can fix her.”

Sinon Quade, interview from 16B4, Virgon Administrative Maximum Facility


First, a warm welcome to all of the new players that have joined the Battlestar Galactica Deadlock community lately. We have had an influx of new players resulting from the recent Steam Summer Sale - it’s good to have you aboard in the ongoing fight against the toasters.

Since the release of Sin & Sacrifice, the development team has been hard at work developing the Command Update, the first feature update for Season Two currently in closed beta. We’ve previously talked about the changes to the interface to streamline giving orders to your ships. In this post, we’ll take a look at how we run betas, and the progress we’ve made in recent months.

Since putting out the call for beta testers, 117 players have signed up and assisted with testing the latest improvements. Combined, these testers have reported over 150 bugs and made dozens of suggestions.
When a bug is submitted, it’s given a priority based on the impact it has on players. An issue that prevents playing the game is more important to address than a minor graphical glitch.
We then work through the list, fixing the most important/impactful issues first.

Image

“PCMs” by SirWagglepussIII


We also ask beta testers for feedback and suggestions for improvements - both for new features and the changes we make to existing functionality. As developers, we spend all day every day looking at the game, so getting an outside perspective can be really helpful. Whilst we have plenty of ideas for the game, where possible, we also want to fulfil community requests.

An example is a new search feature we’re adding to the fleet builder screen. Commanders that play a lot of skirmishes or multiplayer tend to make a lot of fleets. One of our testers made a request to add a search feature to the fleet list to help with this. As part of developing the Command Update, we assessed this request and its impact as a QoL improvement. Once we decided we’d like to pursue the feature, we wrote up a design spec for the addition, and spent some time creating the component and adjusting the appropriate UIs. Not all requests are as easy to implement, but we are proud of the improvements we
have made, and continue to strive to make this the best Battlestar Galactica experience possible.

Image

“Viper Flyby” by TeacherGalante

We’ll let you know when the Command Update will be available as soon as we can!
Good hunting.
MVP7
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Re: Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

Post by MVP7 »

Looking forward to the update!

One issue that still seems to linger based on that first gif is the PCM balance. Unless something has changed, they take a full missile slot, need to reload as long as missiles, and they need to be aimed and timed very carefully to have any effect. Even then they are unlikely to down even a single full salvo of missiles. Compared to the in-penetrable wall of flares, multi-purpose fighter-craft or nuke-reversing ECM, the PCM are objectively the worst anti-missile system in the game.
blacklab
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Re: Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

Post by blacklab »

Good news MVP7, PCMS will be more effective in the next update - though they still have to be position carefully.
Paul Turbett - Game Director - Black Lab Games
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Re: Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

Post by Rebel Yell »

Colonial ships are practically missile proof now, so I hope PCM won't be buffed more than a tiny bit.
MVP7
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Re: Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

Post by MVP7 »

blacklab wrote: Fri Jul 26, 2019 1:28 am Good news MVP7, PCMS will be more effective in the next update - though they still have to be position carefully.
That good to hear! Thanks for continuing to improve and expand the game!
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