Exactly. Just give us some more options rather than having every neighboring AI hell bent on warring you all the time (annoying but I guess kind of historical but still I think needs tweaking) and forcing you into basically just remaining entirely passive and defending all your borders or being forced to take them over to stop them from warring you but now you're stuck with their unloyal regions that might be garbage and which will give you more decadence. There's plenty of historical examples to justify winning a war and not taking over land - First Illyrian War, First Macedonian War, etc.Batman6794 wrote: ↑Wed Jul 24, 2019 1:34 pmOr a way to invade, attack, and destroy without having to conquer the territory.Bamilus wrote: ↑Wed Jul 24, 2019 12:12 pm Another thing I'll add - I'd really like to see diplomacy expanded. Right now, based on my understanding, the AI likes to declare war a lot and the problem is if some nation declares war on me that has territory that I don't want right now, I'm forced to beat them and usually take at least some of their territory in the process, due to 1 turn sieges, until peace. I wish there was a way on peace to return the territory or demand money or something.
EDIT: I see Pocus addressed part of this in a thread on the Steam forums. Unfortunately, he only addressed the issue from an OFFENSIVE standpoint, i.e. you want to declare war on a nation but not take their land. To me, this is an issue but less of an issue than being forced to take over land to stop DEFENSIVE wars from enemies because the only way to really get them to stop is by killing their armies offensively which also results you in taking their land. I don't think it's unfair to ask that in defensive wars you have the ability to return regions for an indemnity or something, rather than either A) being forced to defend all your borders at all times which prevents you from doing anything else or B) take their land, annex them, and then just let the land rot to rebels which causes another problem.