MoLAoS wrote: ↑Fri Jul 26, 2019 1:45 am
ledo wrote: ↑Fri Jul 26, 2019 1:32 am
MoLAoS wrote: ↑Fri Jul 26, 2019 1:13 am
Its pretty typical for armies to lose units even in prolonged battles. Every turn in this game is a year. When Carthage lost all their stuff at the battle in their homeland Rome took like 2500 casualties. Carthage lost like 20k. The mechanics are realistic but seems like you just disagree with the presentation of effectiveness in FoGE. When you fight a battle in FoG2 you take realistic losses. But when it converts back to FoGE you still get the same red and orange corners situation. You don't lose the actual units. The abstraction isn't saying units don't take losses, its just representing them in a particular way.
I don't use fog2. I'm fine with effectiveness losses, I don't like that I have too many battles when I'm in a good position where I take no or almost no losses. I think a 2* general and superior numbers should give me a huge advantage and im fine with consistently winning with that. What I don't like is winning like 8 battles in a row with no recognisable wearing down of my army that requires me to rest. 2500 losses for the Romans are light but continued losses at that level should see your army start to deteriorate and be more vulnerable to counter attack no matter how good your general is. The easiest starting fix for me is auto but minor effectiveness loss after every battle and more stringent recovery requirements, a close battle shouldn't be the only thing that forces me to regroup occasionally.
Maybe even just a war weariness stat for armies/units in battles in consecutive turns.
But you lose effectiveness which opens you up to die later on a bad dice roll. What fights are you having where you can win 8 battles in a row with otherwise equal armies and not even worry about a unit dying? A 3 dice roll general doesn't help if the enemy rolls a 9 or a 10 on their one roll for instance. You are engaging in 8 battles on consecutive turns and taking no casualties? You say you take almost no losses. But effectiveness and hearts even more so are losses and they do have a negative impact on your army. The army code puts damaged units in the reserve as well. Also its extremely uncommon to encounter equal armies in any case. How are you fighting 8 armies in a row that are on equal footing with you?
I'm not talking about equal footing, I'm talking where I'm fighting a weaker but not insignificant enemy. And I am talking about losing little to no effectiveness or hits. These are battles I should clearly win regularly, but I don't like that my army is not being degraded by fighting them. 8 battles is just an exaggeration, I should have been more precise, but 3-4 battles occurs quite regularly, because you often end up in multiple wars in small areas. It happened with the picts when the brigantes and britonae both declared war on me after I'd beaten up on them a few times. The Hibernians who I was at war with but had had to redirect troops back to the mainland landed in Northern England. On the turn they landed I was assaulting a walled city, I then dealt with a Brigante army about 2/3 my size but with a worse general, then a Britonae army about half my size but in open terrain so that was a sure victory and then fought a close battle with the Hibernian's whose force was close to mine. The assault and first two battles caused little to no effectiveness loss to my army. Limited frontage in the second battle against the brigantes meant I only rolled 8 dice and with a superior general I won on every roll and only took a few effectiveness points in damage due to skirmishers (that i recovered). The second battle saw me take 1 or two hits while I wiped their entire army. The assault caused zero damage whatsoever. I just fought three battles non insignificant battles (the assault was probably the least of it, but it's an assault, I should have to pay for it) for a total of 3-4 effectiveness loss and a couple of hits, all of which were either recovered in between turns or largely irrelevant considering the size of armies at that point of the game was about 15-20 (I would have taken some skirmisher damage, but there was no frontline troops really affected by it by the time I faced the Hibernians). It's not a huge drawback, but I would rather some penalty that actually has an effect on my combat effectiveness (i.e. enough damage it actually makes it to the frontline) when I do three battles in a row and then fight an equal sized Hibernian army. Maybe just make it harder to recover effectiveness, or reconsider in what cases both sides take some damage. I mean aside from stalemate or skirmisher/evade only an exactly equally mathcing result means the other duelling unit takes some losses. Thus with a good general and solid troops you're really unlikely to ever have a costly victory in any duel, and so only the odd outright loss causes any real damage (that and the skirmishers pre-battle, which is usually only significant if the army is as large or bigger than yours), which creates results that are too close to binary, which is then further compounded by the pursuit stage, and automatic re-battle of draws. In general, wins are almost always major and so are losses. Rarely is there a victory that is pyrrhic in nature, or requiring me to seriously regroup, rarely is there even a string of victories that require me to do this (especially since, as you said, it is rare to encounter equal armies). Based on the current system, it actually helped to fight those three battles first because farmed experience, with little risk and little to no carryover loss in effectiveness or damage.
I get that these are good results consummate with a strong army and a good general, I'm not disputing I should win them, I would just like to be challenged more to prioritise (forcing me to take my relatively fresh army to face the Hibernians immediately). Maybe that's just how it was historically, but still it dulls the management of the army for me, and certain situations just feel a bit one-dimensional. But hey, still very much enjoy the game.